Found Footage Fave: Hell House, LLC Origins: The Carmichael Manor

Reason for filming: A true crime enthusiast has booked a stay at a supposedly haunted mansion and wants to document it for her followers

Director/Writer: Steven Cognetti

What’s the horror: Supernatural, and also bad 80s fashions

Does the dog die? No animal cruelty. One character shrieks like an insane monkey, though.

Gore factor: A few quick shots of murdered people and icky undead people, but not much else

Re-watch scale: Pretty heavy rotation; this one stays fun for me even after multiple viewings

SPOILERS! SPOILERS! SPOILERS! Don’t scroll if you don’t want to know.

When I wrote my original review of Hell House, LLC, I stated that the two sequels to that film were not to my liking and that I wouldn’t be reviewing them. But lo and behold, the creators came out with another sequel last year, and it’s quite good. It doesn’t make a whole lot of sense and attempts to tie it to the original film weigh it down at times, but the franchise has found a new set piece that is pretty great, and they filled it with their standard slow-burn scares and some mostly likable characters.

I say mostly because unfortunately, the lead character, Margot, is pretty annoying. I think the actress is quite good, but unfortunately, she’s given the thankless found footage role of “person who refuses to leave, even as the events around her become more threatening and dangerous.” And it’s not just that – her over-the-top glee and constant asides to the camera feel more performative than genuine, and she has no respect for the boundaries of people around her. Realistically, it’s her girlfriend Rebecca who should get priority over what they do with their time since she’s the one who has an actual, paying job, but for some reason, she continues to indulge Margot in her investigations, even at the expense of her own employment. It appears Margot just runs around conducting investigations for a true crime blog and doesn’t do much else.

We get some early hints that there’s a reason Margot is so excited to go to this location, but the reveal of said reason is anticlimactic, and it seems more likely that Margot is using that event from her past to manipulate everyone into sticking it out. More on that later.

Rebecca and Margot engaging in some fine dining

But first, we need to hear from our new talking heads, Bradley Moynahan and Alicia Cavalini, as we are once again using the mockumentary approach. I mean, if it ain’t broke, don’t fix it, and while these talking heads lack the awesomeness of the handlebar mustache guy from the original, they fulfill their duties fine. Alicia is a true crime writer while Bradley is the co-founder of Margot’s true crime website, Net Sleuths. We cut between these two interviews to explain the backstory of the Carmicheal Manor, as the house is known. It’s big, it’s very remote, and one October morning police came to the house to find the mother and daughter slaughtered horrifically in their beds, while the father and son have disappeared and been missing for 30 years. Alice tells us the early suspicion is on the father because there is only one set of footprints in the snow leaving the house. Maybe that’s because Jesus was carrying him at that point? No one suspects Patrick because he’d broken an arm in a car accident and wouldn’t have been able to kill as easily as Dad.

Meet Alicia. No mustache game, sadly.

It’s at this point that the movie shows us a hilarious picture of Patrick, lying down on a twin bed with his arm in a sling and looking forlornly out the window, and every time I see it I want to ask: who the hell took this picture? Did they try several times to get him to say cheese and he refused, so they took this shot as revenge or something? Because it is not a photo anyone would take much less print out, but whatever. The point is Patrick had a broken arm and isn’t considered a suspect in the murders as a result. I wish I could screencap this for you, but Shudder won’t let me and I couldn’t find one through a Google search, but AI thinks it looked something like this, which it most certainly did not:

We cut to some previews of the scary shit that’s about to happen, hear a lot of screams and a garbled 911 call, fade to black, and here we go. Cut to Rebecca driving and complaining about being hungry. They stop and eat somewhere while asking the cashier what he knows about Carmicheal Manor. He appears surprised that they are going to be staying there for five days. Margo is super-proud of this; clearly, she feels like she’s pulled off a major coup by wrangling this arrangement out of the property manager. They drive around lost for a while to establish just how REMOTE this place is and how great its internet is despite being so REMOTE, something the property manager will blow out of the water a few minutes later when he mentions being located only fifteen minutes away, but I digress. When the find the house, Rebecca inexplicably asks Margot: “What, do we just knock?” No, Rebecca, climb up onto the roof and shimmy down through the chimney. Don’t forget to bring gifts!

Margot’s smirk – it’s annoying
The actress who plays Margot (Bridget Rose Perrotta) – perfectly lovely and not at all annoying

Turns out they don’t need to knock because the front door is wide open. Rebecca’s filming now because Margot wants to do the talking, and I guess she can’t do both at the same time. I kinda wish she could though, because she keeps turning around and giving Rebecca this annoying, muggy smirk while the estate manager talks, and I have no idea why she keeps doing this. I think she just can’t stand not looking at the camera for more than fifteen seconds. Rebecca zooms in on a family portrait of the Carmichaels, and I must admit they got the 80’s look down right. Much better than movies usually do, in fact. Not everyone wore neon bike shorts and fingerless gloves, people. Most of us had frizzy hair and wore makeup that made us look a good 15 years older, and the most unflattering dresses and pants AI could dream up. Seriously, we all dressed like bad Saturday Night Live characters. Moving on.

Apologies for the subtitles this is the only image I could find

The estate manager garbles out that the estate owners both do and do not let people stay there in the same breath. OK, dude. He mentions that most people who do stay there never make it more than a few days, but he’s already said the owners don’t want anyone staying for more than a few days. Who knows. They walk around and look at the rooms. At one point Rebecca, goddess bless her, asks what a button does that’s on the wall, even though it’s clear it’s attached to a speaker that someone might use to communicate with other parts of the house. Did Rebecca hit her head on the way over? Anyway, she zooms in on the button so we all know that it’s going to mysteriously go off later.

They walk into the youngest daughter’s room, Catherine, and again I say this movie gets the 80s right. So much wallpaper. And curtains. And a full-sized bed that I hope is not the exact one she was slaughtered in, even if it is in the exact same place. We see a photo of Catherine – barrettes and acid-washed denim shortalls. Heh. Then the dude, whose name is Donald, exposits that Catherine wanted to be a moviemaker and was always filming around the house. That will be convenient later.

So. Much. Wallpaper. Also, hi Don.

They visit the master bedroom, and Margot asks Donald if he thinks the father was the murderer. She asks this as if it’s an engaging and totally appropriate thing to ask, while Don’s non-response indicates otherwise. The tour continues, with Donnie pointing out a locked room he doesn’t have a key for. That might be important later. Then he takes them into Patrick’s room, where he ruminates on how sad it is that Patrick’s dead body was never found. If this is the tour Donald gives everyone who comes to the house for a visit, I can understand why no one stays very long. Maybe you could just point out the amenities and leave the bloody murders to the internet, Don? It might help. Although it’s so REMOTE maybe the murders are the only reason anyone visits.

Damn, this movie is getting into it fast. Rebecca, still filming, is marching up the stairs looking for Margo. She finds her standing in a hallway staring into the formerly I-don’t-have-a-key-for-it locked storage room. The door is now open. It’s at this point I notice that Margot is tall, y’all. The room she’s staring into is full of what looks like carnival gear. Signs, toys, and clowns. So many clowns. Including two life-sized clown statues that are not the evil clown from the original, but are still horrifying (albeit not as horrifying as the original because nothing is as horrifying as that one). One of the two looks so incredibly real I fully expected it to turn its head or blink and give chase, but before it can do that a voice calls out from below. It’s Margot’s brother, Chase, who is there to help with filming.

Rebecca is not happy about this, saying that Chase is “a liability,” but he never does anything to indicate that throughout the film, so whatever. Kind of like with Margot’s backstory, he has one but it’s not particularly compelling. Margot, however, is thrilled to see him. I get the feeling they haven’t seen each other in a while, and Margo immediately begins peppering him with questions. He mentions that he is seeing someone, and Margot practically explodes. I have to admit she’s kind of cute here; for once her inquisitiveness is endearing and not annoying. “Who is she? Is she beautiful? Is she smart? Are you getting married tomorrow? What’s her name?” Maybe it’s the woman Chase hooked up with in that one Lifetime Christmas movie I saw him in? Moving on.

The talking heads cut in to share Margot’s back story. When she was 10 she and Chase were taken to a County Fair, and some strange man tried to lure her into the woods. She ran away but was not able to identify the man to her parents or the police. Later, several other girls went missing from the fair, assumedly taken by the same man. So the thinking now is that Margot was obsessed with solving crimes to make up for her failure to prevent the strange man from hurting others. I guess as a backstory it’s okay, but it’s nothing special for a horror movie.

Chase says he’s not much of a sloth instead of sleuth, and I mean, really? He’s a grown man and he’s unfamiliar with that word? Maybe Rebecca is right about him. We do get his backstory, which is that recently he went missing for two days and no one knew where he was. Margo asked him to come help her with the investigation to help him, somehow, I guess by keeping an eye on him or giving him something to do. Again, I can go with this, but it’s pretty weak. He’s clearly a grown man; why would anyone be concerned if he checked out for two days? Moving on.

He’s good at drinking, so there’s that

The next morning Rebecca films herself changing the sheets on the bed to give us our first scare. She narrates as she makes the bed about how Margot told her to film everything, and then she swings the camera around to face her so she can get herself and the freshly made bed in the shot. Only now Catherine is on the bed, looking quite murdered indeed. It’s a fun, gory shock; just the sort that this franchise does so well. Some creepy strings slip in, which isn’t supposed to happen in found footage, but that’s not something that’s ever bothered me. Slowly Catherine’s head turns to look at Rebecca, which must be a challenge with only one eye.

Off they go to an antique store that is supposed to have a lot of items from the Abaddon Hotel. Maybe the original clown will be there? It’s not, but an old grandfather clock is. Rebecca is familiar with this make of clock, and she knows there’s a secret storage compartment on the side of it. Why is Rebecca better at this than Margot? Anyway, she gets the compartment open and pulls out an old necklace, a can of old film, and some letters. Margot immediately sticks it all in her purse while Rebecca objects – I’m not sure which side I’m on here. The clock belongs to the store, but they have no idea anything’s there, soooo. Yeah, I’d probably swipe that stuff too.

Meanwhile, Chase is at home mugging for the camera, pretending to be a ghost and a true crime detective to mess with his sister. He’s actually funny here, so it works. Of course, he hears a noise and goes to investigate. He walks into the hall and sees a shadow crossing the storage room, but when he enters nothing has changed. And of course, the power is out, so it’s a bit dark even though it’s the middle of the day. We clearly hear a giggle, and Chase swings the camera around. Something is extending out from a doorway at the end of the hall. I swear the first time I watched this I thought it was a nose until it slowly pulled itself back finger by finger and I realized it was a hand. Then a girl in a mask peeps around the corner and stands there for a minute before slowly backing away. Chase, thank God, does not do that thing where he walks ever so slowly up to the doorway, but charges at it full speed instead. Points for Chase. As expected, there’s no one there, and then we hear Margot and Rebecca arrive.

Cognetti really knows how to pace a story. His stories are slow burns with nothing major in the way of scares, but there’s no denying how well he builds tension. The little music stings also help. And once again he has a character do the logical thing and show Rebecca and Margot what he filmed. Rebecca is freaked. Cut to the talking heads who tell us how what they found inside the clock was a “game changer” and that it’s wild it was sitting inside this old clock throughout the other three movies and no one ever found it. Everyone expected it to be footage of the hotel, but it’s footage shot by Catherine at Carmichael Manor. She wanted to be a filmmaker, remember *wink*?

As in all found footage movies that involve a character who wants to be a filmmaker, Catherine does not film anything that an audience would want to see, which is convenient since all we want to see is evidence of what happened at the house. But still, points off for Catherine, as it does not appear her death is any big loss to the filmmaking industry. We see what is clearly Catherine walking down the stairs, calling for Margaret and Patrick, her brother and sister. Thanks, movie, for naming one character Margo and another one Margaret. Points off, Cognetti. Anyway, we see the exact same gag the ghost pulled on Chase: a girl in a mask peeking around the corner. Catherine yelps and turns around and Patrick is there, laughing. Patrick is creepy, y’all. Margaret is wearing a godawful Laura Ashley dress that I’m pretty sure I owned back in the day. She announces that she’s off to rehearsal for Faust, which she is performing in soon. This is the only belief I am not willing to suspend here – the idea that two acting companies would put on the same dog of a play in thirty years is completely unrealistic, but whatever. We all know she’s never gonna make it to that stage as a drunk driver is about to kill her.

It’s nighttime and the gang is going over the items they swiped from the antique store. Meanwhile, the antique store in town goes broke and has to close, but hey, at least they’re still alive! I cannot tell a lie here; some of the clues these people dig up are really cringe-y. Anyway, they read some letters about death and bleeding from the eyes, and then the lights go out. They try to find the fusebox but the closet it’s in is locked. The power comes back on, which is good, but now there’s a red ball in the middle of the floor. Or maybe it’s a clown nose? That would make more sense given the context. Chase is concerned. He’s so concerned he asks to speak with Rebecca the next morning, but not before cringing me out again by mentioning how the sheets smell like an old sweater. This is not a callback to the first movie that anyone needed, but there it is. Anyway. He quite nobly tells Rebecca that if she gets scared and wants to leave, he will support her. Heh.

Margot has theories, y’all

Rebecca has a Zoom call with a really bad actress. She’s showing her pictures of houses they can buy and flip, I guess, so this must be her boss. I’ll skip my rant about house flippers. After showing her a few slides, pictures of Carmichael Manor start showing up. The pictures start on the first floor and progress up the stairs until they’re right outside Rebecca’s room. In fact, we can see Rebecca in the photo, her back to us. The boss is understandably confused. And somewhat impatient, as Rebecca has stopped responding to her repeated questions about what’s going on. Rebecca keeps staring at the screen and clicking. Clicik! And there’s someone in the photo standing next to her. Click! Whoever is standing next to her has turned to face her. Click! And now we’re seeing Rebecca’s face, close up to the screen, with a very dead Catherine screaming into her ear. Heh. It’s a good one.

Rebecca’s computer shuts down without any explanation given to bad-actress-boss, and she’s concerned that she’s just lost her job. She’s way more concerned about the freaky dead girl getting up in her face, though, because she’s packing to leave as she rants about how she’s getting tired of being the one who supports Margot through all these investigations but can’t get Margot to support her need to get the fuck out of this house ASAP. Margo basically just wants to see if the footage of this event was recorded on Rebecca’s computer so she can see it, so to say she’s not listening to Rebecca at all is an understatement. But, of course, Rebecca capitulates for some reason and agrees to stay another night. We do get a gorgeous sunset shot of Rebecca sitting on the front porch talking to Chase, and it doesn’t help infuse the setting with dread but it is lovely. I wonder if this place still takes reservations?

I made the same face, lady, but not for the same reason

Cut to Margot finding a Polaroid photo in the pile of stuff she stole from the antique clock; it’s the same two clown outfits that are on the mannequins upstairs, except that it’s three mannequins upstairs according to Rebecca, which of course it can’t be, so up the stairs they all go to see who’s right. Except they don’t, because Margot runs right over her comments with her excitement about finding a connection between the mansion and the Abbadon. But hey, kudos to the movie for using a Polaroid photo within the actual time period that they were popular.

Margot’s enthusiasm is interrupted when that intercom Rebecca showed us earlier goes off, because of course it does. There are certain sounds that will forever freak me out, and loud doorbells and door knocks are high up on that list. OK, so this one is an intercom buzzer but the effect is the same. Chase checks the call center in the kitchen and reports back that the call is coming from Patrick’s room because of course it is. (Insert your “the call is coming from inside the house” joke here.) Margot has the stones to head right up to the room, so at least she’s willing to take the risks and tell Rebecca to stay behind, I guess. She and Chase creep into Patrick’s room and wouldn’t you know it, one of the two (or three) mannequins is in the middle of the room. These things look so damn real, y’all. Every time they do that approach-it-slowly-and-thonk-it-on-the-head-to-prove-it’s-fake thing I expect it to move even though I know it won’t. It’s wildly unsettling.

Meanwhile, downstairs Rebecca hears a creaky door opening in the foyer. Man, Cognetti is so good with the eerie sounds. I mean, that has got to be one of the most trite scary sounds in the world but it really works. Also effective is Rebecca’s fear here. Girl is freaking out. A red ball rolls out of the closet and yeah, it’s a ball not a nose, which I feel is a missed opportunity. Imagine a red clown nose bouncing down the stairs and squeaking with every step. Actually no, don’t imagine that because it’s hilarious and not scary at all. Let’s stick with the ball. Rebecca slinks her way into the closet and sure enough, there’s a damn clown in there now too. Rebecca and Chase are fucking sick of these clowns, y’all, and they are ready to bail. However, we cut to a scene taking place sometime later when Chase and Margot are hanging out in his room talking about what happened to him that time he ‘disappeared’ for two days as a fully grown man who absolutely can go off the grid for two days without being considered missing, but whatever. So I guess they’re not leaving.

Chase’s backstory is also weak, but here it is: he saw a girl. Where? When? Who knows. He just…saw a girl once. Okay. A little girl who was lost. So Chase wanted to help her, but she wasn’t real. She kept disappearing and reappearing all day long at whatever place Chase was when this happened. Or is he talking about something that happened to him at that same fair Margot was referencing earlier? I have no clue. Margot does say it’s OK that he saw a disappearing girl because that proves he needs to stay on his medication, so that at least partially explains why she was so freaked out when he disappeared; she assumed he was off of his meds and having a breakdown. But he insists he was taking his meds at the time, and the last thing the disappearing girl said to him was “Go with Margot,” and then Margot called him the next day about coming with her to Carmichael Manor. So okay, this is a recent thing and not something from far in the past. He says he didn’t put the two together until just that moment, which is more points off for Chase, because when a disappearing girl tells you to go with someone who then calls you out of the blue within 24 hours you should be able to make that connection immediately. Anyway, this story ends with Chase asking Margot if they can leave and she says yes, they will leave…tomorrow. Wrong damn answer, Margot. Chase does not stand up and smack any sense into her though, so another night it is.

It kinda looks like a dead body is under those covers, Chase

Somehow they make it through the night, but the next morning Chase’s stuff is just plopped in front of Margot’s door with no explanation. They find his phone and his medication in his room, but no Chase. Apparently, he texted Margot the night before asking “Was that you?” but Margot didn’t respond because Rebecca was sleeping. SERIOUSLY, Margot? How loud do you text, exactly? Your already troubled brother texts you in the middle of the night while staying in a clearly haunted house and you don’t respond? What is wrong with this woman? All the points off, Margot. All the points.

One of the talking heads, Bradley, cuts in with some candids of Chase while telling us that he’s seen Chase’s last video. Remember the talking heads? Because I’d forgotten all about them. Cut to – no surprise here – Chase’s last video. It’s nice of Bradley to share it. Chase is drinking in his room and it appears to be some time after Margot left since he’s at least half-drunk now. I’m not sure he should be drinking with his medication, but given the circumstances, I can’t judge. There’s a knock at the door, and yep – I still hate that sound.

Chase opens the door and there’s no one there. He texts Margot, and we all know how that goes down. Good job, Margot. Cut to Chase in bed, whispering into the camera that someone is still knocking on his door but no one is ever there. They knock again. Still no one there. Inexplicably, Chase tells Margot via the camera that they are leaving in the morning no matter what, instead of packing his shit and leaving immediately. Why? He didn’t ride with Margot and Rebecca; he showed up later on his own, so he must have his own car here. Just leave, dude! He does not. Cut to him waking up in the dark and whispering that his door just opened on its own. Chase looks kinda hot when he’s lying in bed, not gonna lie. I’d Lifetime movie him, is what I’m saying. Anyway, he pulls a Paul from the first movie and turns on the light only to immediately freak out at what he sees – yep, it’s the OG black and silver clown from the original. OGC is facing the wall, but there’s no denying it’s him. The camera cuts away, and when it cuts back – you guessed it – OGC is facing him. He’s still scary as fuck, although I must admit he mixes polka dots and stripes well, which is a tough look to pull off. Points, OGC, for clowning in style.

Chase’s last call

I love Chase’s attempts to bargain OGC down from definitely killing him to just forcing him to leave the house; it’s not something we’ve seen anyone try before, but since it doesn’t work I guess we know why. “I’m just gonna leave now, my bad” doesn’t translate to clown, apparently, because as Chase tries to slip away OGC pulls a new move and starts following him. Damn, he walks now? Y’all really are screwed. Chase offers all the apologies, but nothing’s gonna slow that clown down now, and with a yelp Chase’s camera cuts out. So long Chase, we barely knew ya.

Time for a change of pace as we’re now watching Catherine’s footage pre-murder. The first thing we see is Patrick looking forlornly out the window of his bedroom. I think we now know who took that insane picture of him we saw when our talking heads were expositing. Patrick rightly tells her to stop filming his misery, but not before Catherine discovers Margaret’s bloody dress sitting on his dresser. I hate to say this, I really do – but there’s something about Patrick and Margaret. Imagine the world’s worst Lifetime romance and you’ve got the jist. Something ain’t right between those two, or wasn’t right, rather. Patrick babbles about bringing her back, and Catherine gives him the necklace Margot finds in the old Abaddon clock. Then we cut to a shot of Patrick pacing around in the front yard. Damn, Catherine has no boundaries at all – leave the guy alone, girl. Then cut to Catherine in Patrick’s room, opening the same chest that Margo found in the storage room. We can clearly see the three clowns in a mirror while she digs through it. Then we cut to the cringiest scene ever – Catherine found a sheet of music in Patrick’s clown trunk, and yeah, it’s OG Paul’s old spooky ditty, but with lyrics this time. It’s another callback that feels unnecessary to me, and ridiculously silly, especially with lyrics such as:

“Something’s coming/Cold the nightfall/All things die/And never come back/Throw the ashes/Grasp your crosses/Pray to him/You’ll never come back/Life’s a circle/Full of darkness/Stay with him/And never come back”

Look, I’m not expecting lyrical genius or anything, but could they seriously not find another word to rhyme with “back”? My middle school students wrote better poetry than this mess. Moving on.

Oh look, Rebecca wants to leave, and Margot insists on staying. This is certainly a new dynamic I’ve not seen before aside from in every other scene. Margot has the disappearance of Chase in her favor now, though, and Rebecca can’t argue with staying around in the hopes he will show up. Once again I think Margot is being manipulative; sure, she loves her brother, but if there’s one thing she loves more than any human being in her life it’s freaky clowns, and so they stay. I get that Margot has guilt over the deaths of those little girls she couldn’t help back in the day, but in her obsession with righting that wrong, she’s doing serious harm to the people who know and love her in the present moment. Get it together, Mags. Seriously.

Fortunately, we’re back to present-day footage. I say ‘fortunately,’ because I’m not a fan of most of the old footage shown in this movie. I get why it’s there, but it feels terribly forced and not all that interesting, considering we don’t know fuck-all about these characters aside from how they died, and they aren’t interesting enough to warrant learning more. Besides, I was a teen in the 80s and I know there’s no way Catherine could have been running around that house and hiding under beds with the size camcorders were back then. They were huge – and heavy. She might as well have been running around the house with another house on her shoulder.

It’s talking head time, as Brandon and Alicia fill us in on some of Andrew Tully’s backstory. I don’t care about any of it, so let’s cut to the chase (not to the Chase, of course, because he is no more). Tully met these two traveling carnies who ran a “Down a Clown” booth and the three of them moved to Rockland County to run the Abaddon Hotel and start a cult. They hired locals to work at the hotel and I guess draw them into the cult, and one of the locals they hired was Patrick. Got that? Moving on.

FINALLY, Rebecca convinces Margot that it’s time to leave, but now the car won’t start. My first thought was they should try Chase’s car, but apparently, he either walked there or teleported because there’s no other car in the driveway. Whatever movie. Rebecca loses it completely at this point, which prompts Margot to finally take the house’s threats seriously and insist they start walking rather than continuing to try and fix the car. For some reason, they do not take the road that they clearly drove on which led right to the house, but take off through the forest. Whatever movie. And isn’t Donald just fifteen minutes away? I mean that’s by car, yeah, but it at least indicates that help isn’t that far off. But no, off into the forest we go.

Seriously what is that thing

They pass by piles of old drums and the occasional rusty car, which isn’t unusual when one owns acres of land, because everyone’s crap has gotta go somewhere and where else is it gonna go. Maybe to Donald’s? He’s close after all. The piles of trash get weirder as they go, though; crosses with weird shit on them, an old hearse, an old RV, et cetera. Then something screams. Soon, in the distance, they see a hooded figure. Ah yes, the robed figures. We’ve seen them before. They start to run, and when the camera turns around, there are now three robed figures. They run faster. The eerie screams in the forest continue.

By the time they get back to the house, it’s almost dark. They hide out in Catherine’s bedroom and fight some more. Margot tries to apologize, but honestly, repairing your relationship at this point is unnecessary, Marge. Chase texts them. Margot texts back this time – good job Margot! – but it’s pretty obviously not Chase who is sending them messages. Margot hopes against hope that it really is him which is definitely the wrong move. The texts tell them that “Chase” is going to come to their room and soon there’s a knock at the door. Margot appears to be ready to open the door, very much against Rebecca’s wishes, but then the door bursts open on its own. Nothing is there, because of course, and Margot insists on walking out into the hall to see what’s up because honestly, at this point, why not. Man, Cognetti really knows how to work an old house; how many times have we seen the knocking on the door when no one is on the other side thing, but he still makes it work every time.

Chase texts again, telling them “They’re in your room now.” Rebecca finally drops the camera and takes off. Margot picks it up and chases after her. Rebecca charges down the stairs and out the front door. She’s decided to give the car another try, and as soon as she and Margot climb inside, we’re back to watching old footage of Catherine again, which is a pace-killer at first because we’re just watching stupid Patrick act like a freak some more, but then we hear a female giggle and dead Margaret appears in the hallway, and I have to admit it’s a pretty good scare. She’s wearing that Faust mask and her bloody dress, and the camera freezes on her standing in the hallway with her head tilted at a freaky angle. Then it’s talking head time as Alicia relays the events that led up to a mass suicide at the Abaddon. Then it’s back to Catherine, hiding out behind her bed and apparently filming herself, which led me to wonder where the parents have been throughout this whole thing. We know it’s the mother and Catherine who get murdered in their beds, while the father disappears as does Patrick, but in all the old footage it appears to just be Catherine in the house with Patrick. You’d think they would all huddle together while the madness happens, or that maybe Mom and Dad would be trying to protect her, but they are distinctly AWOL. I’m going to assume they’ve already been murdered and that Catherine has some weird sort of amnesia that has made her forget she has parents. Let’s move on.

Margo finally regretting her actions

Catherine sees a hooded figure run past the hallway and her resultant shrieking sounds exactly like an overexcited monkey. I don’t mean to judge the noises one makes as they’re being scared out of their wits, but I said what I said. Into the closet Catherine goes. Margaret’s voice whispers her name, and as Catherine opens the closet door we see Margaret’s dead body in the strip of light, which is effective as hell, and to make matters even more effective the Faust mask finally falls off and we see zombie Margaret’s face, looking a lot like the zombie girl who attacks Paul back in the original. She attacks Catherine. More monkey shrieks as the footage cuts out.

There’s not much left at this point but for Rebecca and Margot to try and start the car again and as the alarm blares see two hooded figures standing right in front of them. I’m not sure if a car alarm going off means a car is going to drive, but I’ll assume it does not because instead of running the fuck over them they run back into the house. There’s more forest shrieking – which does not sound like an agitated monkey by the way – and as they reach the house a bunch of red balls come bouncing out of a closet, which we barely see as they run up the stairs, and the movie is, well, balls out at this point. The tension Cognetti’s been skillfully building throughout the film has finally exploded, and when Margot hears Chase shouting for her in the hallway, she rushes out without thinking. At that moment Rebecca gets cell service, and we hear the 911 call we heard at the beginning of the film. Margot’s gone, and in one of Rebecca’s mad camera turns around the room Catherine pops into frame, looking good and murdered, and it’s time to bid Rebecca adieu, folks.

Bye, girl

Now we’re down to Margot, because of course it isn’t Chase calling for her from his room. He’s there, all right, but his eyes have been gauged out and he is very much unalive, which Margot refers to as Chase “being hurt.” Way to downplay, Margot. She runs back to Rebecca’s room only to find the door locked because of course it is. Then Margot wheels around and sure enough, there’s the OG clown at the foot of the stairs. Well that’s unfortunate. Margot takes off to the other end of the hallway but now someone’s room – I’m guessing Patrick’s? – is glowing red, and OGC is hot on her heels at the other end of the hall. Margot hits a dead end – pun intended – and we see OGC walking towards her. At the last minute, Margot flips the camera around to look into it and say “It’s not over,” and then a big fat white clown hand covers her face and it’s, well, over.

Except it’s not, because Brandon has to cut back in and say some stuff about evil never dying, and then we see a photo of a little Margot standing in front of the Down-a-Clown stand, and as the camera pans over to show OGC standing in the booth the music gets super-dramatic, which means I guess that this is something we were not expected to have put together yet, except everyone has, and then there’s yet another cut, which shows Patrick lying face down somewhere, crying and saying he had no choice but to do what he did. Then we hear some muffled screaming that sounds like it’s probably the father, and Patrick yells at whoever it is to shut up and kills him, I think, because the screaming stops, and then Patrick walks into the frame wearing the OGC suit. He puts on the clown mask and walks off into a glowing red hallway, and I definitely did not put this part together so good job movie. Whiny wee Patrick is the black and silver horror clown? Now that’s a twist. And that folks, is IT.

All in all, I do like the way this installment lends some lore to what’s been established in the other films, which never was much, and even though some of it comes off as forced or illogical, it holds together for the most part. It certainly works better than either II or III managed to do, and the new setting provides a new world of scares for Cognetti and Co. to deliver, which is the real fun here. Clearly, there’s going to be another installment involving, quite unfortunately, the insipid and annoying Patrick, but as long as he stays dressed as OGC it should work. Here’s hoping.

Found Footage Fave: Leaving D.C.

Reason for filming: A man moves from the city to the country and wants to share his experiences with his friends back in D.C.

Director/Writer/Star: Josh Criss

What’s the horror: Ghosts

Does the dog die? There’s one photo of a dead cat, but it’s pretty tame. The picture I mean. I have no idea about the cat.

Gore factor: None at all

Re-watch scale: Occasional re-watch – it’s a good one, but I hadn’t thought of it in years until a comment on my last review reminded me of it

SPOILERS! SPOILERS! SPOILERS! Don’t scroll if you don’t want to know.

This is a pretty simple movie with a simple premise, so why exactly does it work so well? I think it works because Criss knows this character well, and goes into filming with a clear idea of what he wanted to do and why he was doing it. Yes, it’s a ghost story, but more than that it is a character study of a flawed man who doesn’t understand his motivations very well and struggles to control his impulses. In other words, he’s a lot like the rest of us, but his flaws are heightened by his OCD, and a lack of self-awareness.

He’s a character many of us can relate to, even if it is in a way that makes us cringe. In the first few minutes, Mark makes it clear why he’s made this move – he’s been listening to his friends talk for years about leaving the stress and mess of D.C. but no one’s ever done it, and he wanted to be the first to take action. “I’m not trying to be self-congratulatory,” he tells the camera, but it’s clear he is proud of being the one who didn’t just talk about getting out. He’s the one who got out. I can relate to this – there have been times in my life where I was “the one” who took some step others around me claimed they wanted to take and never did, and the results were a mixed bag. Sure, I was the one who made the complaint against the asshole boss, or quit my job to go back to school – but by being willing to make such moves I also left friends behind who I’d thought would follow my path, or, in some cases, at least support me more than they did. It really is true that talk is cheap – and anyone who’s ever taken such talk seriously knows that no matter how many background voices claim they want the same thing, they really don’t, and are quite happy to just keep talking, or complaining, or dreaming, while never changing a thing about their situation. So when one of us takes action, we usually end up doing so alone.

oh hai Mark

Such is the case with Mark. But he has a disorder that puts added pressure on him. He’s OCD, and the friends who’d been talking for years about leaving are his support group back in DC. So Mike has not only left the city, he’s left behind a support system that has helped him cope with his illness for decades. And as he’s about to find out, they aren’t interested in following in his footsteps. People are busy, and many of our friendships are determined by proximity – the easier it is to connect with someone, the more connected we become. But even one small obstacle can end a friendship these days, or at least transform a close personal one into little more than an acquaintance.

But for Mark, the friends he’s left behind are also the ones who best understand his OCD, and ironically, he needs them more than ever when he leaves them behind. He also might have an ulterior motive involving one of the women in the support group, Claire – he mentions her specifically when talking about having visitors, and her name comes up several times when addressing the group. Perhaps she’s the main person he was trying to impress by making this move, or perhaps he thinks putting some distance between himself and the group will give him an opportunity to get to know her outside of those parameters. Regardless, it’s clear Mark is proud of what he’s accomplished and wants the group to be proud of him too. There’s nothing wrong with that, but it’s one way in which Mark’s expectations are unrealistic. He needs them too much to have moved so far away from them. There will be other examples of this as the film goes on, but it’s notable how well Criss sets up this personality flaw from the beginning of the film.

It’s a lovely house though

All of the videos we watch are ones Mark makes to share with his support group, which is a very realistic reason to keep filming. He never does that thing where, while being chased by a demon or something, he picks up the camera and runs with it – something that adds to the realism of the film. Every video we see is one he uploads for the group, as well as a few livestreams here and there, but they all make total sense and don’t require any suspension of belief like so many found footage films do. It’s quite effective and really does feel as if we’re watching Mark’s communications with his friends.

We get a video of Mark showing off the house, and then another of him chopping wood to prove to everyone who said he wouldn’t be able to make it in the country that he can handle it. There are a lot of little hints like this that flesh out the character and his situation; it’s clear Mark resents such comments and is determined to prove naysayers wrong. Again, it’s understandable; what’s questionable is the extreme to which Mark has gone to prove his point. He truly is in the middle of nowhere, and it’s at least implied that he has never lived like this before. He also comes across as if he’s performing for the camera rather than being genuine with what he shares. Criss does a good job of creating a character who is still quite attached to his support group, and it’s incongruous with what he’s just done. So there’s tension even before ghostly things start happening in the woods around his house.

Apparently the actor did all his own stunts

Mark drives into the nearest town and receives a card from the support group, which is nice, although he makes note of the fact that all Claire could muster was “best wishes.” Clearly he wanted more, but he pretends it’s just a joke, which is kind of grating. More on that later. He then shares a video of himself taking a hike in the woods – he’s come across a tree that has a cat skull nailed to it, which is less than comforting to be sure, but who knows how long it’s been there. It doesn’t bother him too terribly much, and neither do the twig snapping sounds he hears later while taking a break to talk to the camera. But when he goes to sleep that night he hears a terrible screaming sound that wakes him up and prompts him to make yet another video, where he discusses how he spent the rest of the night listening to animal sounds on the internet to try and identify what he heard. We’re starting to see clearer signs of Mark’s OCD, as he seems incapable of letting the noise go and getting some rest. In fact, the next night Mark borrows trouble by leaving a recorder outside his window to see what sounds he hears the next morning. I mean, you’re out in the middle of nowhere, dude; if you actively listen for sounds to freak you out you WILL hear some.

Honestly not a lot of of visuals in this film to share but I’m trying

I can’t help but wonder how different Mark’s experience would have been if he hadn’t put that recorder outside his window that night. It’s hinted at later on that his responses to the ghostly happenings encourage them to continue. Sure enough, when he uploads the audio file the next morning, he finds something strange. First, he hears some jets flying overhead; another noise ends up being an owl. Just watching the screen as Mark skims through the audio file is stressful; we both want and don’t want him to find anything. But he does find something around 3:11 AM – and it’s disturbing. It’s a woman’s voice, although it comes out as a sigh: why, it says, in a whispery wail. Then a moment later, why are you here. But it’s all run together as if coming out in one struggling breath, as one raspy word: whyyyyareyouhere? It’s really well done and creepy as hell. There’s no way Mark is going to be able to let this go. It’s also likely he’s going to deal with it in a manner that makes things worse, rather than better. Unfortunately, that seems to be a habit with this guy.

Mark’s audio file. It’s more interesting than it looks, I promise.

Mark tells us that he’s not going to make a big deal out of it, but he is going to keep recording audio files at night to try and figure out what it is. He also mentions that he’ll be driving into DC soon to meet with a client, and he’ll be attending a support meeting while he’s there. He sounds almost too excited about this, making us once again wonder why he moved away in the first place. Before he makes the trip though, he shares a recording of another night’s noises. Sure enough, he hears something again – it sounds like someone chopping at a tree. The oddest thing about these sounds is that within mere seconds the noise goes from distant to quite close to Mark’s house, which isn’t logical. What could move that fast?

There’s nothing else on the recording, so Mark concludes by saying he feels it’s a good thing that he’ll be going back to DC the next day. He looks really defeated as he says this; as if he’s starting to realize what he’s done to himself by making this move.

He may have made a mistake, y’all.

But the next video is surprisingly upbeat. Mark is making the video just for Claire, whom he apparently went out for drinks with after the meeting he attended. A few too many drinks, he says, following up with how excited he is that she’s coming to visit him the next day. It’s a subtle tension-builder, the fact that Claire has agreed to visit Mark, but probably did so when she was drunk, which makes us wonder if she really wants to go. Not Mark though – he’s pretty convinced that they’re going to have a great time, and he’s downright giddy that she’s coming, and that they hooked up when he was in town. Honestly, it would be a sweet video if we were sure Claire reciprocated his feelings. I found myself wondering why Mark wasn’t taking Claire’s state of mind into consideration at least a little bit, instead of being all in on the idea of them being a couple; there’s definitely a commitment Mark has to his own interpretation of things, and it comes across as a bit cloying, even pushy. There’s a definite lack of self-awareness in Mark that makes him an unreliable narrator, and nowhere is that more evident than in his dealings with Claire.

On a side note, I also wonder how this development may have hindered any help Mark might have gotten from the group about how to deal with the strange situation he’s found himself in. At this point, he’s only focused on Claire and her upcoming visit; he seems convinced that getting together with her will solve all his problems. It won’t – and awkwardness around her will likely make his interactions with the group as a whole more uncomfortable for everyone.

Her face when she gets out of her car makes this clear to everyone, except Mark.

Criss makes a good choice here, by having Claire request he turn off the camera and having Mark actually do that, rather than doing that thing FF movies do where one person whines about the camera while the other person refuses to turn it off for hours on end. We simply cut to that night, with Claire crawling into bed in her pajamas while Mark quite rudely complains about her wanting to sleep in her own bed. I can’t imagine why Mark would be expecting sex given how distant and uncomfortable Claire has been since her arrival, even if they did sleep together back in D.C. Whatever their situation may be at this point, Claire’s face says it all: Mark has clearly been pressuring her all day to show him affection that she doesn’t want to give, and she is over him at this point.

This is NOT the face of romance

This is such a cringy scene, as Mark snarks on about how Claire is all ready for bed with her pillow perfectly placed and her body under the covers. She actually pulls the covers over her head to get away from him, yet Mark seems to think he’s being charming, or that they’re just having a little spat. It’s honestly more uncomfortable than the strange voice we heard on his audio recording, and I am sure Claire’s asking herself the same question the voice had for Mark: why am I here? There is no doubt in my mind Claire will be gone before Mark gets up the next morning, but unfortunately whatever’s been lurking in Mark’s woods decides to act up again, and poor Claire has to wake Mark up because she’s frightened. She must have been really scared, because you just know waking Mark up was the last thing she wanted to do.

But she does wake him up, so our next video starts around 3:00 in the morning. The wood-chopping sounds are back, and while Claire is understandably frightened, Mark isn’t doing much to help calm her down. He argues with her about the possibility that someone is out there chopping down a tree, although that is exactly what it sounds like, and at one point he even shouts out the window “I’ve got a gun!” which he does not. His behavior is inconsistent, since in the past he’s been exactly as scared as Claire is now, and rather than agreeing with her that the sounds are creepy he’s arguing with her about it. It’s a dick move, and just one more way Mark’s behavior is erratic and illogical – he’s been wanting someone to believe him, and here’s Claire, totally confirming that the sounds he’s been hearing are real, but he puts her down for being scared instead because he wants to be macho man, I guess, or he’s still mad at her for sleeping in the guest room. Who knows what his motivation is here – I guarantee you Mark doesn’t.

Claire dashes away from the window, wailing that she can’t stay any longer, but Mark argues against her driving away in the dead of night on an unlit road, which – he isn’t wrong. The camera cuts off for a moment, and the next thing we see when it cuts back on is Claire curled up on the bed sleeping. “It took two Valium but Claire finally fell asleep,” he whispers as he films her, and I can’t help but wonder if Claire knew she was taking two Valium or not. I don’t think Mark is that big of a creep, but I can’t be sure, which is exactly how the movie wants me to feel. “There’s no reason to let this ruin everything,” he whispers, again revealing the depth of his self-deception. Everything is ruined, dude. Seriously.

This doesn’t look good Mark

Cut to the next morning, and Mark is filming a small chopped-down tree he’s found close to the house. He wanted to show this to Claire to let her know she was right, but Claire has already dipped out, and Mark is not happy. “It was creepy, but it doesn’t justify you leaving me at first light,” he says angrily. “Not that you let me touch you anyway.” Yikes, Mark. Just yikes.

Cut to Mark making a final video just for Claire. He tells her he won’t be communicating with her directly anymore, and that he’ll leave it up to her to decide whether or not they’re going to continue their romantic relationship. It’s clear Mark’s still angry, but I also can’t help feeling a bit sorry for him as he looks pretty pathetic sitting in his kitchen all alone, talking about these weird things that are happening on his property and how the local sheriff doesn’t much care. These two aspects of his life – his loneliness at the loss of Claire as a potential partner and his frustration about the house situation – are converging in ways that will most likely result in more anger and denial, and I kind of want to shake him. He needs to pick one of these things to work on and let the other one go, but he’s not going to do that and we know it, no matter how many times he tells Claire he won’t be bothering her again. It’s also worth mentioning that Mark’s interactions with Claire come across as pretty manipulative on top of everything else, which isn’t a good look.

We cut to Mark in front of his computer, addressing the group this time, and ready to download and listen to another audio file. This time he hears something different around 3:11 am – a flute. Mark is understandably baffled. We’re just staring at the audio file as he goes back over and over the few seconds of flute playing, and I was struck by how Mark has hours and hours of audio here, including the sound of crickets chirping and owls hooting in the night, and the birds tweeting as the sun rises, but his sole focus is on the ten seconds when a flute played in the night. Between obsessing over these little moments of irregularity during these negligible seconds of time in the dead of night, and using most of his waking moments to make videos for the support group he left behind in DC, Mark has completely lost focus on why he moved in the first place. He could be enjoying the sounds of nature, the silence, the life away from the city, the opportunities he has to learn new things and live a different, less stressful life; but instead, he’s obsessing over a few creepy sounds and clinging to his past life via the group. In other words, Mark is not adjusting well to his new life at all. It’s not that the creepy sounds aren’t concerning, but rather that at the moment, nothing threatening is happening, and Mark could have chosen to leave the noises alone and save all this worry for when/if something truly dangerous happens.

Now Mark’s standing out in the woods talking about how he drove an hour and a half each way into town to buy himself a “Do not fuck with me drunken scumbags apparatus” – aka, a handgun. This doesn’t feel like a wise decision, but Mark is almost giddy over this latest purchase, even though he lied to the shop owner about his experience with guns (which is zero) to clinch the sale. Mark’s not handling things well, you guys. He fires off a test shot that manages to hit the target he’s pinned to a tree, which Mark responds to with much fist-pumping and shouting. “Stay away from my house, ya freaks!” Is Mark really prepared to kill someone if he manages to catch them on his property at this point? I don’t think so, but Mark doesn’t appear to have given it much thought either way. He’s got his gun, and he’s shown the group (especially Claire) that he’s not going to take any more guff from whoever’s messing with him, so there you go.

Gun go bang-bang yippee!

Next Mark shares a video going over the latest night’s recording. Sure enough, he hears the flute again, and we are treated to an extended deep dive into Mark’s obsessiveness as he explains how last night’s recording started exactly sixteen seconds later than the night before, and if he starts that night’s recording sixteen seconds earlier, the bits of flute playing line up exactly so that what it played on the first night stops just as what was played on the second night is starting, and it’s a continuation of the same piece of music. I mean, okay Mark, that’s weird, but what’s the point? It’s not like this helps him figure out what’s going on in any way, and it’s also likely that no matter how the two snippets of music appeared there would be a way to line them up and convince yourself that they were related. In other words: stop sweating the small stuff, Mark. It ain’t helping. Plus, can you imagine being a member of the group back in DC at this point, having to deal with all these uploads? They have to be feeling resentful by now – Mark chose to move away, and yet he’s trying to drag them all with him into this new drama they never wanted. I have to believe Mark’s stats on these videos have gotten really low by now.

the group watching Mark’s videos

Oh great, now Mark’s live-streaming. It’s 3:09 am and he’s waiting for the sounds to begin. He counts down to 3:11 and sure enough, right on the dot there’s a noise – but this time it’s his telephone ringing. No one’s on the line of course, but this sure seems like an escalation of whatever is happening; the noises are now coming from inside the house, if you will. He tries to call the number back using the old *69 method, but it goes instead to a phone call he got earlier in the day as if there was no record of the 3 AM phone call. We know this because Mark is whispering it all into the camera as he films himself looking out the window. There’s a few more chopping noises, and then we’re out.

Oh look, now Mark has bought a field camera and he’s mounting it to a nearby tree. On this trip into town, the hardware store owner told him that the house he bought was the home of a suicide and disappearance years earlier; a father and his daughter lived there until Dad hung himself one night and his daughter – who supposedly was schizophrenic – was never found. Dammit, shop owner, why tell Mark this? I hope Mark haunts you with shop visits every week as punishment. Did I mention that Mark is getting more and more annoying with every passing second? His anger is palpable, and it’s making him increasingly miserable to watch.

At least we don’t have to listen to more audio the next morning, because Mark is more concerned about his field camera, which was stolen during the night. He films himself calling the local sheriff, who could care less. In fact, we can clearly hear the guy placing a bagel order while Mark is talking to him. Heh. Mark is less than pleased. On the one hand, you can understand the sheriff’s apathy here; some dude bought a field camera that he inexplicably set up right next to his house and didn’t lock down, and it got stolen. Whatever dude. On the other hand, there’s a lot of buildup to the use of the field camera that the sheriff doesn’t understand, so his lack of concern is troubling. There’s no doubt about it, Mark’s on his own here, and despite his increasing unpleasantness, I do feel bad for him. All this is familiar movie haunting territory, after all; no one ever believes the hauntee in these things.

Well, I spoke too soon, because now Mark is sharing an audio file with the group. Oh, Mark. He hears the tree tapping, still moving from far away to incredibly close in a second or two, which is impossible, and then what is clearly the sound of someone snatching the camera from the tree. Mark’s going back to the hardware store, y’all. Let’s hope the shop owner keeps his mouth shut this time. Mark comes back and sets up his new camera, all locked up and secure this time.

Mark films himself uploading the SD card from his camera after letting it run all night. We get some snaps of him as he’s setting the thing up, and then at around 3:00 AM we get 3 shots of a person-shaped shadow walking past it, looking as if whatever’s casting the shadow is wearing a hooded cloak. Oh dear. Then we get a picture of the tree with the cat skull, which is miles away, but the time stamp shows it happened the next second. The next picture is of Mark taking the camera down. Okay, Mark, now you can panic. We watch him try to reason his way through the possibilities – someone stole his SD card and replaced it with those photos, the time stamps are faulty, or he’s being haunted. Yep, that sounds about right. I have to believe there’s almost no one watching these uploads to the group anymore, though; and we already know the cops aren’t going to care, so Mark’s screwed at this point.

Time to move, Mark

Mark decides to get a security system installed in his home. So much for that whole moving-to-the-safety-of-the-country thing. He also says he’s not going to do any recording when he goes to bed that night which, honestly, good for you Mark. Then he follows that up by saying he’s going to have some wine even though he’s not supposed to drink alcohol with the medications he is on. Bad for you, Mark. He also tells the camera that he posted about his situation in a paranormal forum, which he is clearly embarrassed about, but all he’s gotten so far is people calling him a liar, which I think is odd for a paranormal forum but what do I know. One woman asked him for more information, but Mark is convinced she just wants to sell him something, and besides, his security system is being installed that day so he’s more concerned about that than anything.

The next day Mark is hungover because he drank the whole bottle of wine. Self-destructive much, Mark? He’s making worse and worse choices as time goes by, and it’s hard to tell which is doing him more damage – the noises in the woods or his declining mental health. Oh wait, it’s definitely the noises in the woods, because Mark found the first game camera, the one that got stolen, just sitting on a table in his bedroom that morning. Wha? How’d that happen? Even worse, there are photos on the SD card of that camera, and they are…not good for Mark.

It’s baaaaack

The first picture is of a hallway in Mark’s house. Yikes. The next one is a shot of the same hallway, but taken from the other end of it. The time stamp, however, says both photos were taken at the exact same time. Then there is a photo of the stairs, and another one right outside his bedroom door. Taken just a second after the hallway photos. Oh, Mark. I don’t think a security system is gonna do the job for you here, buddy. The next photo is really odd – it’s a picture of a dead cat (grrrrr) and a strange note next to it that says “Bunny by Vandal. Most beautiful tart. Killed her.” I wish this made some sort of sense but it doesn’t. All I can guess is that this is the cat whose skull is nailed to a tree in the forest. Google searching the phrases results in nothing but reviews of Leaving DC, so no, this is never explained. Then we get a picture of the cat skull again and some blurry tree shots.

Again: THE CALL IS COMING FROM INSIDE THE HOUSE, MARK

I think scenes like this are what make Leaving DC work so well. Mark just uploads this stuff and reviews it, but he has no explanation for any of it, and as the viewers, we never get one. This makes the format feel genuine; we are presented with this creepy stuff as Mark discovers it, and we’re as confused as he is about what might be going on. There’s no dramatic irony in this movie, and the audience is never privy to anything Mark isn’t already aware of. Nothing ever sneaks up behind him while he’s filming, and there are no photos with spooky shapes in them that we see but Mark doesn’t. We know exactly as much as Mark does, and with a few exceptions, we’re discovering new information in the same moment he is. In this regard, it’s probably one of the most honest presentations of found footage I’ve ever seen. It sticks to the original concept and doesn’t deviate from it for a second. It’s very effective.

Oh look, now the forest is giving us a live concert in the rain! Mark films himself listening to the flute playing in the distance at – you guessed it – 3:11 AM. He’s got his gun, but he makes it clear he’s not going to go outside to use it. Good call, Mark. Poor guy is despondent at this point, because despite all the “doing” about it he’s been doing, nothing’s changed. Well, some things have changed, but only on Mark’s end. He’s sleeping in later and later, and he’s upgraded from wine to vodka. He gets a response from a woman on the paranormal forums that he reads on camera – and in my opinion, this is where Mark seals his fate.

The woman tells Mark that she does believe there is a spirit surrounding his house, but she does not believe it means to do him harm. Her guess is that it is a female spirit that is still attached to the home because female spirits tend to be more attached to houses and locations than male ones. She tells Mark that if he will stop trying to film the spirit, or record it, or do anything it can interpret as him trying to “harm” it, the visitations will most likely go away in time. As a new male in the house, she believes the spirit is merely curious about who is residing there now. She also tells him the spirit is playing the flute for him, not to intimidate him but to connect with him. She says the spirit was most likely insecure and troubled in life and continues to struggle with these things after death, and if Mark makes her feel accepted and welcomed, ironically, she will calm down and eventually go away – or at least stop bothering him.

So there you go – this information sounds as likely as anything else Mark’s come up with so far, and at least someone has FINALLY believed him and taken his story seriously. So does this explanation ease Mark’s worries? Does he appreciate this woman taking the time to try and help him? Of course he doesn’t. He’s pissed she dared to claim that Mark is “harming” the spirit instead of the other way around. And he’s really mad her assessment of the presence is benign. He’s also terribly disdainful of the woman’s username – astralmom – and is disparaging about her belief in spirits and love and light, even though he’s the one who ventured into the paranormal forum asking for help. When this well-meaning, accepting, comforting woman offers Mark a real glimmer of hope, Mark shits all over it, and it is from this point on that I feel Mark is doomed. He makes a conscious choice to go in the opposite direction here, and it seals his fate. Thanks anyway, astralmom. You tried.

No, you’re not miserable, I’M miserable

Oh hey, remember Claire? Mark’s next video is directed just to her, and from the moment it starts playing Mark is clearly piiiiisssed. He has this wiseass smarm thing he does with his voice and face when he’s mad, and it’s in full effect here, making me want to poke him in the eye with the cold end of a flute. It seems someone posted photos and videos in the Facebook group of a recent hike they went on, and from these, it’s clear Claire has started dating some other member of the group. I mean, how dare she? And how dare the group go hiking anywhere other than Mark’s property, where there’s nothing but miles and miles of forest in all directions? I mean, it’s a haunted forest, sure, but it’s Mark’s forest, and the group should be missing him enough by now to be beating a path to his door, but they are not, and Mark is furious. Josh Criss does a good job of making Mark unbearable, ridiculous, and sympathetic at the same time during this tirade. He made a massive mistake moving away from the city (Leaving DC, if you will) because instead of getting rounds of applause and accolades from his friends about taking the leap, he’s been haunted by wandering flute-playing wood-chopping weirdos, rejected by Claire, and left behind by the entire support group. There’s genuine hurt behind Mark’s anger here, and Criss successfully ties his real-world issues around Claire and the group closely to the ongoing forest-ghost problems. It’s hard to say which one breaks Mark down more, but if I had to pick, I’d say it’s this final rejection from Claire and the group. Poor Mark.

I wonder why no one ever visits?

It’s 2:30 in the morning, and oh dear. Mark’s clearly drunk. There’s a bottle of vodka and a shotglass on the windowsill as we listen to the flute concert going on outside his window. The flute is pretty loud and echoes over the forest; it almost sounds as if there’s more than one playing now. He’s also got his gun. Booze and guns in West Virginia – who says Mark isn’t acclimating to his environment? Mark shouts at the flute to be quiet – astralmom’s advice be damned – and it stops for a few hopeful minutes before starting up again. Mark’s had enough. He cocks his gun and goes outside. We stay with the camera’s perspective, looking out the open window of his bedroom. We hear his new security system beep as he opens the front door, which is a great touch, and the flute stops playing. A second later we hear a gunshot. Almost immediately, the camera tilts, and the focus floats up to the ceiling, then cuts out. And that’s it.

I believe this is what you’d call “rock bottom”

So, did Mark successfully kill whatever was out there? I doubt it, considering how quickly the camera gets shut off after we hear the gunshot. It’s been established that the ghost, entity, presence, whatever you want to call it can move about almost in the same second, so it makes more sense to me that the ghost shuts the camera off, not Mark. But where does that leave him? Did he try to shoot the spirit and miss, and if so, did the ghost kill him in response? Or did Mark go outside and turn the gun on himself? The camera doesn’t tell us; it just shuts down, just as it will when someone, or something, uploads this to the support group’s Facebook page. In the end, we don’t know any more about what happened to Mark out there than Claire or anyone else. And that’s just the way Josh Criss wants it. Well done, dude. And I seriously hope you are nothing like this character because if you are then I guess I owe you an apology for being hard on you. I’m assuming the house you filmed this movie in is yours, and that you are still alive and doing well. But if you ever get lonely who knows – maybe hit up astralmom and see she’s up for a visit. I think the two of you would really get along.

Horror Movie Fave: The Harbinger (directed by Andy Mitton, 2022)

SPOILERS BELOW! Don’t read if you don’t want to know.

What’s the Horror: A deadly pandemic (yeah, I know, but I promise this one is worth watching)

Does the Dog Die? No animal cruelty in this one

Gore Factor: Maybe a 2? There’s really no gore to speak of here. Trust me, it doesn’t need it.

Character Quality: Excellent. Gabby Beans (as Monique) is captivating.

Re-Watch Scale: Not too often. Not because it isn’t amazing, which it is, but it’s a hard watch given that most of us, self included, really want to just forget all about the early days of lockdown, when no one knew what the hell we were dealing with and how long it was going to last.

SPOILERS AHEAD – LAST WARNING

The Harbinger came out in 2022, as did another film called simply Harbinger. I’m not sure if that’s why this one didn’t get as much attention as it deserves, but trust me, it deserves your attention. It deserves ALL the attention. Better than any pandemic-based movie I’ve seen over the past few years, The Harbinger serves as a sad, scary metaphor for death and how fear of it can completely dominate people’s lives. It also evokes the panic and trepidation of those early weeks and months of COVID-19, when everything, and everyone, felt dangerous, and learning how to navigate our lives in a different way felt daunting and depressing.

Gabby Beans as Monique

The Harbinger presents us with a world in still, silent turmoil: Monique has moved back into her father’s house with her brother to stay with them during the pandemic. She’s uprooted herself in order to ride out the crisis with her loved ones, hiding out at home and marveling over how they can now order groceries in advance and pick them up without making any contact with anyone (remember how novel that was in the beginning?). It’s the dead of winter, and while Monique and her family sit down for a warm family dinner, the view outside is cold, grey, and completely still – there’s nothing going on out there, no movement, no action, no life.

But there’s a twist here that, even though it’s not a detail the real pandemic contained, feels as real as COVID itself: in this version of the pandemic, when you die, everyone you ever knew immediately forgets that you ever existed. Let that sink in for a moment. The second you’re snuffed out, all of your loved ones forget who you are. And every time someone you love checks out, you forget who they were. Imagine it: All over the globe, people are looking at photos on their phones wondering who the hell that person is. And it’s you. Terrifying. Aren’t we all afraid of being forgotten after we’re gone? Isn’t so much of what we do in life an attempt to leave a legacy behind? Imagine being a parent and realizing that your children will forget you the instant you stop breathing. Now imagine being locked up in your apartment, looking at photos of strange people and wondering why the hell you’re surrounded by images of strangers. It’s horrifying, existential stuff. It harkens back to that first year of COVID-19, when the number of dead became so overwhelming we grew numb to it, unable to comprehend how so many human beings could perish in one day. And we weren’t even able to honor them with a funeral service. They just … died. And if they had to be hospitalized, that was another kind of disappearance, because you couldn’t visit them. You didn’t get to say goodbye. So many people died afraid and alone. And The Harbinger harkens back to those fears with astounding accuracy.

But I’m getting ahead of myself. It will take a while before anyone learns the truth about what The Harbinger does to any life it snuffs out. First, there’s a different dilemma Monique faces that will be familiar to all of us: she has a friend who lives in the city (I think it’s New York) and she is distressed. She’s in a very bad place, and she’s all alone. She’s a friend Monique hasn’t kept in touch with since college, but when they were close, Mavis helped Monique through a particularly dark time. According to Monique, Mavis saved her life, and Monique promised her that no matter what, she would do the same for Mavis if she was ever in need. And she’s desperately in need now. How many of us faced a situation like this throughout the pandemic? Going to visit a sick friend was an absolute minefield, and if a friend or family member needed anything at all, you had to evaluate whether or not helping them out was worth the risk. Monique decides it’s worth the risk, and against the advice of her family, she goes to help her friend.

A big part of Mavis’s distress is that she’s not just sick. She’s having visitations in her dreams. Nightmares from which she cannot wake. A horrible entity wearing an awful plague mask stalks her in her sleep. And it’s getting harder to resist it. Would it help just to know you’re not alone? Monique asks Mavis at one point, and damn, that hits hard. It should be such an easy thing to do, but during the height of COVID-19, it felt like an impossible task to accomplish for anyone. But Monique is a fucking hero. She made a promise, and once she arrives at Mavis’s apartment, she comes through for her friend, hugging her and even offering to sleep next to her so she won’t be so scared.

Unfortunately, human kindness in this situation means you risk being struck down by the same thing that’s tormenting the person you’re trying to help, and that’s what happens to Monique. She starts having bizarre dreams from the first night. So let’s talk about these dreams: Mavis describes how they’ve slowly increased in duration, to the point that now she sleeps for days at a time, unable to wake no matter what she does. The only reason she even knows she’s sleeping is because – she can’t go to sleep when she’s in them. She’s already asleep. And the plague doctor is always there, telling her it’s almost time for her to die, to fall asleep, and never wake up. Monique responds with empathy and support – exactly what anyone would do for a friend in this situation, except in this situation, showing up with empathy and support means you might be the next to die. It’s clear Monique doesn’t understand this, and whether or not she’d come to the aid of her friend if she knew is unclear. She probably would. It’s the sort of balance a lot of us had to deal with during the pandemic, and it forced us to make choices we never thought we’d have to make, to behave in ways we never thought we would behave. Suddenly, just extending a helping hand has disastrous consequences, and what that does to our collective psyche is incomprehensible.

Monique’s first dream reveals her as a child, walking through the snow with her mother. We can’t see Mom, but we hear her, calling Monique into the woods. She calls Monique “sparrow,” a detail that will matter later. Having already seen Monique with her family we know her mother has already died, and sure enough, instead of seeing her mother emerge from the woods, Monique sees a dark shrouded figure. Please don’t hurt me, she begs, and then we cut to Monique in the present moment, sitting upright on Mavis’s bed, still sleeping. She wakes up and checks her phone, only to find a long list of unreturned texts from her brother. Who knows how long she’s been asleep. Mavis is still snoozing, so there’s no way to know. Monique hears coughing from the apartment upstairs and goes out into the den to listen more closely. Her brother Facetimes her and immediately asks why she isn’t wearing her mask. And just like that, reality intrudes upon the safe little bubble Monique created with her friend. When it was just the two of them, it felt like the right thing to do to unmask and hug. But with her brother on the line asking questions, Monique struggles to justify herself. Again – such a familiar experience, right?

Her brother Lyle tells her their father started running a high fever the night before. They hope it’s not that, but they can’t be sure. Suddenly Mavis starts to scream, and just as suddenly, the ceiling caves in and the body of a little boy crashes through it, landing on the floor with a thud. He’s bleeding from his mouth. Panicked, Monique looks around for any sign of what the hell is going on, and through an open doorway, the image of the plague doctor appears. “He says it’s nice to meet you,” the ceiling kid says, and then Monique wakes up again – but is it for real this time? It’s already getting hard to tell. Damn, this plague moves fast, doesn’t it?

Lyle calls (again), but Dad is fine. And Mavis screams (again), but no one falls through the ceiling. Monique goes to Mavis, who has bitten her lip in an attempt to wake herself up. Monique asks Mavis to describe the entity to her, and she makes a sketch of it – looks like Monique is quite the artist given the quality of the sketch. Then they post the picture online everywhere they can, asking if others have seen the same thing. I’m surprised they don’t know anything about the plague doctor and his mask, but the internet has to tell them what it is. While they’re reading about it, they hear an ambulance siren stopping in front of the building. It’s the little boy. He was real, and he had the plague, and the ambulance is there to take him away. He’s dead.

We cut to nighttime. It’s raining as we peer through a rainy window. A woman is lying in bed as a young girl approaches her, and we see that it’s young Monique again, and the woman in bed is her mom. She crawls into bed with her, frightened by the storm, and saddened that she’s forgetting what her grandmother looks like. She’s afraid people will forget her when she dies. Mom reassures her that the end of her life is a long way off, then points at a picture of her grandmother to reinforce to Moniqe that she will be remembered. But the plague doctor is there, hiding in the corner of the room, and when Monique sees it her Mom changes. Some sort of black, thick tongue sneaks out from between her lips, and she shoves Monique under the covers. As she fights, Monique (in adult form) suddenly finds herself in some sort of morgue-mobile; it’s cold and blue and there are dead bodies on either side of her.

She bangs on the walls of the truck, begging it to stop. It stops. She leaps out, and finds herself in a dark room. A flashlight is at her feet. She picks it up and starts to walk through a hallway, trying to find a way out. Instead, she finds the little boy who died in Mavis’s apartment building. I can help you wake up, he tells her before plunging a needle into her temple. Monique wakes up screaming.

Unfortunately, Mavis is in worse shape than Monique. She’s standing stock-still in the middle of the bedroom, fast asleep. It’s unclear how long she’s been standing there. She’s urinated on herself. Monique cleans it up. It’s another reminder of how humiliating illness can be, how undignified our bodies can be as we die. Yet Monique is there to take care of her, even though she’s paying a heavy price. When Mavis screams herself awake, Monique admits that she’s seeing the plague doctor in her dreams now, too. Mavis is understandably distraught. She feels like she never should have called, that she’s doomed her friend just as surely as she is doomed herself. It’s a sucky way to feel, for sure, but there is nothing to be done now except deal with it. Monique isn’t ready to give up. She’s made an appointment with a demonologist for them to meet with on a Skype call.

The demonologist doesn’t have good news for the two. This entity they are seeing is NOT the plague, she says, but it feeds on the fear the plague creates. What it is, according to her, is a bad idea. It lodges in your head and won’t leave. This being has come to be known as The Harbinger because once you see it, it’s all over. It uses anything and everything it can to deepen your fear and confusion. And the more fear it generates within you, the deeper it digs – until at last it consumes you entirely. Everyone you’ve known, everything you’ve ever done, even everything you own disappears when it finally erases you. Because of this, it’s impossible to track. No living person even knows there’s something to track at all, because they’ve all forgotten the dead ever existed. The demonologist only knows about it because the process isn’t perfect; it often leaves relics behind like a photo or a piece of clothing, and through talking to so many people some relics of their stories have stayed in her memory. But she doesn’t remember anything about them. And that’s all the information she has – there’s no solution to the problem she can offer. She’s just hoping to stop the spread of the fear that invites the entity in.

Monique and Mavis are stunned. It’s not just the dying, Mavis tells Monique. It’s the cruelty of it, that no one will remember her when she’s gone. She shows Monique a picture of a man who is looking at her with love. Mavis has no idea who he is, but she can tell it is someone who loved her, but she has no recollection of their relationship. They both surmise that this is the person who infected Mavis. She probably loved that man too, Mavis concludes, but now he’s just gone as if he never existed. She cannot remember him. And she knows that when the plague doctor finally gets his hands on her, no one will remember her either. It’s brutal.

And it’s too much for Monique, who waits until Mavis falls asleep that night and then writes her a note before taking off. She drives back home to her father’s house, where her dad and her brother are both angry she’s come back after being exposed to the illness. Welcome home!

The note Monique leaves for Mavis

There’s a surreal conversation that takes place here; the camera cuts between close-ups of Monique and her brother as they discuss the consequences of her return. Close-up of the brother, talking through his mask: Monique has to isolate herself in her bedroom. Cut to close-up of Monique, also talking through her mask: yes, yes of course. Back to Lyle: and you have to wear your mask everywhere outside of your room. Cut to Monique: Absolutely. I promise. Cut back to Lyle: Did you do what you set out to do? Did you help your friend? Cut back to Monique, but this time – she’s not wearing her mask. Tears fill her eyes as she starts to tell them how she abandoned Mavis in her time of need, but Lyle cuts her off. Where is your mask? he demands of her, and Monique reaches instinctively for her face where her mask should be, but it’s gone.

Lyle’s body language shifts, as does that of their father. Lyle rushes Monique and grabs her roughly, dragging her up from the sofa and towards the stairs. “I’ll go! I’ll go!” Monique shouts, trying to get Lyle to stop manhandling her, but he persists, as Dad shouts at her to get upstairs. It’s another harsh reality of the pandemic that’s easy to understand: as soon as you’re infected, and at the point where you need the most love and support, you’re cut off entirely from everyone, left to handle the illness on your own. You know you’re a danger to others, but the instinct NOT to isolate is still there; as soon as Lyle shoves Monique into her room and slams the door, she turns around to see her dead mother sitting in her bed. Monique immediately starts pounding at the door, begging to be let out, but of course, no one comes to help her, because as far as they know this is just Monique trying to get out of isolation. Now the Harbinger appears before her, and she turns back to the door, pounding and shouting until she knocks a hinge loose and collapses onto the door as it smashes to the floor.

Monique stands up and looks around. She’s no longer at home; she’s in a funeral parlor. There’s an open casket at the end of the hall – it’s the boy from Mavis’s apartment building who died. Monique hears a sound – it sure sounds like Mavis screaming – and when she turns back around, the boy’s body is no longer in the casket. The lid slams shut, and the boy is standing behind it. He starts to walk towards her, and she takes off through a door at the back of the room. She ends up in a morgue, complete with a dead body on a table, and, still hearing the little boy’s footsteps behind her, hides inside an empty cabinet. The boy, of course, knows where she is, and gives us a good jump scare when Monique peeks out from behind the door. But he’s not following her to try and harm her; he wants to tell her that there’s a way to defeat the Harbinger. He knows this because he died from a disease that only adults were supposed to get, and that made him an aberration, even in the awful afterlife of the Harbinger. He wants to help her. Show me where you sleep, he says, and immediately they’re back in Mavis’s bedroom. The real Mavis and Monique are asleep in bed.

The boy tells Monique that the Harbinger is on its way, and soon the figure appears in the open doorway. Monique is frozen in fear, but the boy says the Harbinger is not there for her. It approaches the bed on Mavis’s side. We have to do something, Monique says, but the boy tells her they can’t because they are in a dream. They aren’t real, but the bodies on the bed are, and suddenly Mavis sits straight up and begins to scream. The Harbinger grabs at her and starts to drag her away as she screams and fights. Dream-Monique grabs her own sleeping body and starts shaking it, shouting at herself to wake up. We see Mavis as she is dragged off the bed and out the door, and as soon as she is gone Monique wakes up in Mavis’s apartment, alone. Every trace of Mavis has disappeared. It’s just an empty apartment. And Monique has no idea what she’s doing there. She’s forgotten Mavis already.

The landlord shows up to tell her that she can’t squat in an empty apartment, assuming Monique has been on some kind of bender. Monique has no idea where she is, or how she got there, so she calls Lyle, who’s upset with her for disappearing the way she did. He can’t understand how Mavis got into the city without her car, which is still at home (because she never drove into the city, since there is no Mavis now), and Monique can’t explain any of it. Lyle is frustrated, but kind, and the love between the two is clear, as is the strain Monique’s mental illness has put on their relationship in the past.

Once she’s back at home, Monique goes to bed, and as soon as she falls asleep she’s awake. Here we go again! She’s back in Mavis’s apartment, and it’s still furnished as if Mavis lived there. Monique has a moment of remembering, whispering Mavis’s name. The sadness in her eyes is heartbreaking. She walks into the den – the room where the little boy fell through the ceiling in another dream – and sits down on the sofa with a deliberateness that reveals her courage. She’s waiting for the Harbinger, and it’s clear she is going to confront it when it arrives.

And arrive it does, in dramatic fashion. Ol’ Harbinger is really pulling out all the stops for Monique here, materializing in the apartment on a wave of golden light. Monique stares at it knowingly before standing up and walking right up to it. They share a conversation that sheds some light on why Monique is not as afraid of the Harbinger as others might be: You have no family, the Harbinger tells Monique, in a voice that is clearly Monique’s own. You were never born. Just like you always wanted. So in a way, Monique’s past suicidal ideation has familiarized her with the Harbinger in some unconscious way, and the Harbinger is using this knowledge to get at her.

But Monique isn’t going down without a fight. She screams and digs her fingers into the open eyeholes of the Harbinger’s plague mask. Blood streams down its face. She grabs a knife, and in a flash, she’s stabbed the thing in the gut and tackled it to the floor. She saws off its head in a fit of rage, then covers its dead body with a sheet. Problem solved?

Unsure what else to do, Monique sits on the floor of the apartment and waits. Soon a bright blue light appears across her face, and there’s a knock at the door. She opens it, and the little boy is on the other side. The door no longer leads into the apartment hallway; it now opens onto the same bleak, snowy landscape Monique saw in her very first dream. She tells the little boy she’s happy to see him. He’s happy to see her too – but the green screen is really bad here. Ok, he didn’t say that last part, that was me. Moving on.

The little boy praises Monique for killing the Harbinger, then asks her if she wants to wake up. Monique didn’t realize that she could, and the boy says she can if she follows him. Out they go into the snowy woods. They make quite a pair, as neither one of them is dressed for chilly weather, but they don’t appear bothered. They walk deep into the woods until they come upon Monique’s bed nestled among the snowy trees. The boy encourages her to climb in, which she does. He tells her to close her eyes, and she asks him where he will go. He doesn’t know – maybe he’ll just disappear. Monique smiles at him kindly. I won’t forget, she tells him. The little boy smiles back at her. It’s a lovely moment.

She closes her eyes and wakes up in her bedroom. Her brother is there, and as soon as he sees that Monique is awake he calls out to their father. The two of them tell her about how she’s been unresponsive for three days, and how they had to badger their doctor to do something about it. The doctor ended up sending someone in a Hazmat suit to tend to her, and while they were there they administered all three of them a plague test. They were all negative. Damn, this just keeps getting better and better doesn’t it? And the light outside seems to agree – there’s no doubt this scene is brighter and more vibrant than any other scene in the movie up to this point. Monique is thrilled and clearly taken aback at all this good news.

We get some shots of a statue in the snow – the Angel of Hope, it says, and hey, why not? – and then a close-up of the family’s mailbox, which has a note on it reading “Thank you essential workers” with a heart drawn on it. These are good people, this family, and it’s a relief to know they’re all OK. It’s cathartic, after all the horror we’ve watched Monique go through so far.

A rare moment of happiness

Cut to Monique in her bedroom on her laptop, talking to the demonologist. She remembers the doctor, although not that the last time she met with her Mavis was there. She’s telling the demonologist about how she slept for three days straight without having any sort of dream, and the demonologist seems…significantly less enthused about this than one would expect. Monique notices, and asks her what’s wrong. The demonologist asks Monique how she knew what to do to escape the Harbinger and wake herself up, and Monique tells her it was an angel, a little boy who came to her and led her out.

If your demonologist makes this face, RUN

The demonologist looks panicked. She tells Monique that the Harbinger is everyone in her dreams. There is no one else there. Monique says this was different, and the demonologist reminds her that everyone and everything is a tool for the Harbinger, to get closer to her. Monique slams her laptop shut, not wanting to hear any of it. But it’s clear on her face that doubt has taken hold. I’m not ready to – she starts to say, when BAM! The Harbinger slams through her bedroom wall with violent force.

We cut to the brother and the father downstairs, who are both in a trance. At first, I was sure this meant they have both also been invaded by the Harbinger, but upon re-watch, I’m not so sure. They’re not asleep, they’re just frozen in place, so maybe that’s what happens to the uninfected while someone close to them is being taken? I’m still not sure. Either way, they stay stock still as the Harbinger drags Monique kicking and screaming down the stairs and out of the house. As soon as she’s gone, Lyle comes to while someone pounds on the front door. It’s a policewoman. Someone called in a report of some commotion in their house. But Lyle’s all alone there. Dad is in the hospital, and Lyle has no brothers or sisters. The officer asks if his dad is going to be OK, and Lyle says yes, he is, and that they are taking him off a ventilator and bringing him home the next day. The officer leaves, and Lyle looks around the room, confused.

Cut to the next day, when Lyle is helping his feeble father back into the house. They remove their masks and stand quietly in front of a window. It’s back to being cold and bleak outside. Lyle notices that Dad doesn’t seem happy to have survived, to be out of the hospital, and Dad says he could be happy if the world around him wasn’t so damaged and empty. Oh, if he only knew. Dad says a shadow is falling over them, and that he knows Lyle can feel it even if pretends he can’t. There are worse things coming, Dad says, and Lyle tells him he has to keep up hope. Dad asks why, and Lyle says that’s just what they do; they keep hoping. Dad isn’t convinced. He tells Lyle he’s going to bed. But as he walks towards the stairs, he sees something on the floor. He stops to pick it up. It’s a sketch of a sparrow, and it was clearly drawn by Monique. Dad looks up and around the room with a look of fear, sadness, and confusion on his face. His eyes are full of tears.

The end.

This is a heartbreaking film that’s scary in so many ways beyond supernatural jump scares and suspense, although there’s plenty of that as well. When the Harbinger slams through Monique’s wall after she hangs up on the demonologist, it’s a huge shock, even though we too have figured out that the Harbinger tricked her. I think it’s because she’s in the middle of making a statement (I’m not ready to…to what? To think about the possibility that she wasn’t saved? To die?) that the crash through the wall sent me through the roof. It’s a terrifying moment, but it’s well-executed and well-earned. This may be a tough movie to watch, especially at a time when the world’s collective trauma still has us running from all memories of that awful time – but it’s worth watching at least once for its sad, elegiac beauty.

Horror Fave: Hellbender (SPOILERS!!)

What’s the horror: witches

Does the dog die? There are some dead forest animals; mostly we see the bones and that’s it

Gore factor: Medium – there’s lots of blood in this one, but not as much actual gore

Re-watch scale: Heavy rotation. This is a new film but I’ve already watched it many times.

First, let’s talk about the filmmakers here: The Adams Family (with one D, not two, so no nostalgic TV connection there) consists of mom, dad, and two daughters, who do all of the acting, writing, producing, directing, etc. among them. Sure, they call in resources when needed, but for the most part, this is some seriously all-in-the-family indie shit. And for the tiny budgets they work with, the two movies I’ve seen from them (they’ve made more but they are hard to find) are quite good. I much prefer their latest, Hellbender, to their previous offering, The Deeper You Dig, just because it has a more cohesive story, better pacing, and a more satisfying ending, but TDYD is also a pretty unique and creative horror film.

The Adams Family is led by actors Toby Poser and John Adams. Adams was a male model back in the 90s, and Poser was a “bad girl” on the soap opera Guiding Light. In other words, even in their fifties, these are quite beautiful people. Poser in particular is captivating on-screen, at least in my opinion – we are the same age, and she appears in her films with almost no makeup, a fair amount of wrinkles, and zero plastic surgery. She’s also a woman of normal size, although a look back at her time on GL reveals she was as slim in the 90s as I was, back when it took zero effort to stay thin. And her hair is amazing.

Toby in her soap opera days, 1995

Poser in 2019

Poser and daughter Zelda Adams in Hellbender

While John Adams played lead opposite Toby Poser in TDYD, here he is mostly off-screen, only appearing in one short scene – this is primarily Toby and Zelda’s show, with some of older sister Lulu Adams worked in for good measure.

Lulu Adams

John Adams

The story involves Poser as the mother, who never gets a name in spite of her leading role, and daughter Zelda as Izzy – true to form for this family, Zelda has quite the modeling career going as well as her writing, producing, and acting gigs. She’s signed with Elite models, which is about as, well, elite as you can get.

Zelda Adams

She’s quite good in this film, and I won’t do that thing where social media shits on her for having an in-road into Hollywood because of her parents’ relative success – I get where other actors may be overlooked because someone else has a famous last name, but it also makes a lot of sense to me that acting talent can run in families, somehow, so if the actor or actress in question is good at what they do, I’m not bothered. Everyone who’s never acted thinks it would be so easy, but being a good actor takes a certain amount of instinct not everyone has, and in my opinion, talent is talent. And Zelda Adams has it. Not to mention working with her family on a micro-budget and helping them do everything themselves.

So here’s the deal: Mom and Izzy live an isolated life in the mountains of- somewhere? – the setting isn’t stated that I can recall. Things are a little odd from the jump – Izzy is homeschooled and has some unnamed illness that requires her to remain in isolation from others, only able to socialize with Mom. To make up for that, Mom plays bass in their two-woman band, called, appropriately enough, “H6LLB6ND6R,” while Izzy plays drums. They really camp it up when they practice in their basement – donning theatrical Bowie-style makeup and performing on a makeshift stage. Hellbender’s music accompanies the film, and while it’s all rather slow and moody and not particularly complicated skill-wise, the duo can flip from a whisper to a scream on a dime, and the melodies are intriguing.

There’s an odd strain between mother and daughter in the beginning of the film – a restraint that feels like it’s about to break loose. This is ultimately a coming-of-age story; Izzie is chafing against the restrictions of her supposed illness, and it’s clear Mother is aware of this and concerned about how much longer she can keep her daughter under her thumb. Not for lack of trying though; the opening scene of Mom leaving Izzy home alone to drive into town is chock full of “keep out” imagery:

Also, Mom has a sweet car

It’s clear, however, that Mom loves Izzy deeply, and that Izzy reciprocates that love.But band practice with Mom in the basement is starting to feel a bit pointless to Izzy; she suggests that perhaps they should start to branch out a bit and play live at parties or in town. Mom is 100% against this idea, though; reminding her that it’s too dangerous for Izzy to socialize with others. You may start to wonder at this point whether or not Izzy would be in better health if Mom fed her something besides platefuls of twigs and forest berries.

Finger not included, until later that is

It’s no surprise that Izzy starts wandering farther out from their isolated home, and eventually stumbles across the other humans who are off-limits to her; a lost uncle visiting family nearby encounters her while lost in the forest, and when Mom finds out Izzy’s come in contact with someone who could harm her, she takes care of it in a decidedly not-normal fashion.

So long, Mr. Uncle; we barely knew ya

Once Mom poofs said uncle into nonexistence we’re clear on where the weirdness in their relationship comes from; Mom’s clearly some sort of witch with magical powers of the destructive kind, and daughter Izzy has no idea. In other words, Mom’s got secrets, y’all. And as Izzy wanders farther into the physical and symbolic forest with restless teenaged curiosity, the tighter Mom wants to hold onto her.

Enter Amber, whom Izzy meets when she accidentally ventures into her backyard. Amber is likeable and friendly, seemingly unphased at the appearance of a random stranger on her parent’s property – which we’ll eventually learn is because it’s not her parent’s property but a vacation home she’s ‘borrowing’ while whoever owns it is away – and invites her over for a swim and a beer. Izzy, we learn, doesn’t even own a bathing suit, so Amber promises to bring her one the next time she visits. At this, Izzy beams, clearly pleased to have made a friend, and the next day she sneaks away for another visit, which doesn’t pan out as well as she’d hoped.

This time, Amber has friends over, and after they ooh and ahh over Izzy’s musical skills, they settle down for some serious drinking. It’s pretty clear booze is new to Izzy, but she’s game to eat the tequila worm, which causes her to stare woozily into the distance as if she’s going to be sick – which would be understandable really – until she lets loose with a guttural, otherworldly howl. The other kids burst out laughing, and right then the owner of the summer house comes bursting through the fence, screaming at the kids to get the hell off his property. Off everyone goes into the forest, including Izzy, but she’s clearly under the influence of the alcohol, or the worm, or something, because she’s still acting stoned as hell and unable to speak. Unfortunately, their great escape ends with Izzy attempting to strangle poor Amber, who pushes her away and darts of deeper into the forest, understandably telling Izzy to stay away from her, so, end of friendship, I guess? Which is a bummer, because she seemed like a genuinely nice person and it was nice for Izzy to get a moment or two of bonding with someone other than Mom, but whatever is wrong with her has gotten in the way – and by now she’s figured out that what is wrong with her is not some illness that makes her susceptible to germs or whatever.

A confrontation with Mom is inevitable at this point, and when Izzy returns home Mom is waiting. She knows something’s up, and when Izzy asks her what exactly they are Mom spills the beans (or twigs I guess): they’re witches, from a long line of women who practice a very dark magic indeed: in fact, they are able to reproduce asexually, eliminating all need for male participation, and they draw their power, quite literally, from eating living things. Hence Izzy’s reaction to the tequila worm.

Mom’s kept all this from Izzy to protect her, or so she says – their power is dark and ugly, she says, and it is feared in the outside world. She believes there’s no way for Hellbenders to survive in the modern world unless they hide their power, and the only way Mom sees to keep their evil tendencies under control is to isolate. It’s clear she’s not just talking about keeping Izzy away from her own nature, here, but also herself. She’s done things in her past that agonize her, but as she tells Izzy, she did what she was taught to do. Until she reached a point of believing that what she, and all Hellbenders, were doing was wrong. Drawing power from death and destruction can only lead to one’s own D&D, in the end – at least, that’s how Mom sees it. Izzy, totally new to the idea of her own power, sees things differently. But we got a glimpse of the Hellbender in action when Mom disintegrated Sad Uncle in the first act, so we know where embracing their Hellbenders can take them.

The true face of a Hellbender

At this point, the movie becomes a bit predictable, but it’s still fun to watch. Izzy wants to know more about her powers, and Mom sets out to teach her now that the cat’s out of the bag. But she does so with hesitation; she doesn’t want Izzy’s newfound knowledge to overly influence her or change her – which is exactly what happens. Due to Mom’s deception, no matter how well-intentioned it may have been, Izzy has already destroyed the one normal friendship she’d managed to make – Amber has made it very clear that she wants nothing more to do with her, but to Izzy, the connection they made is far too important to discard. She’s never had a friend other than Mom, and it turns out Mom’s been less than forthcoming with her. It’s coming of age run amok, and Izzy lashes out at the people around her whom she sees as her betrayers – her mother, for lying to her all those years, and Amber for rejecting her friendship and refusing to give her a second chance. Mom has tried to explain to Izzy that their powers can do no good in the world and that it’s their responsibility to suppress them, but she’s coming from a place of experience in the witchy world where she was able to make that choice. Izzy has just discovered her own power at a crucial time in her development, and the reality is that her peers are always going to treat her like an outcast, like a freak – something every teenager fears, something that seems even far more likely for Izzy – and the bond she shared with her mother was based on a lie.

It doesn’t take long for Izzy to push beyond Mom’s boundaries around their history – she easily gains access to Mom’s secret sanctum and learns more about her heritage. She starts off on a discovery journey of her own, practicing the darker magic Mom is desperate for her to avoid. And when one last attempt at friendship with Amber falls flat, she takes revenge – against both Amber and her mother. All of Mom’s secrets have been spilled, and Izzy uses them against those she sees as causing her pain.

Sorry, Amber

Yikes

Ultimately, Izzy spares her mother from Amber’s fate – so long Amber, we barely knew ya – but it’s clear the power has shifted. Mom is scared of Izzy now, and Izzy knows it. The final moments of the film reverse the dynamic of the first act, with Izzy telling Mom she’s going into town, while Mom is forced to stay where she is.

There are intimations throughout the unspooling of the Hellbender mythology (to which we’re given only glimpses) that these centuries of asexual reproduction include an element of violence on behalf of children against their mothers; the mother who gives the child life must eventually sacrifice her life – literally – to the daughter, who is compelled to eliminate her. I’m guessing at this because none of it is explained clearly, which I think is best. To overly explain the mystery of this world our protagonist is just beginning to explore would be incongruous with what’s happening at this moment. Izzy doesn’t know, and doesn’t care, about the darker side of her family history which might give her pause; she’s actively rejecting the perspective of her mother during this process, so it makes sense that what we learn is barely enough to grasp also. We’re only shown what Izzy wants to focus on, which is a power that’s been denied her for 16 years. At the movie’s end, Izzy’s path forward is unclear, but she’s already killed one person within weeks of learning about what she’s capable of, so it doesn’t look good for anyone. Perhaps she will eventually draw the same conclusion as her mother, who has made it clear to Izzy that she regrets her past acts of violence, but it’s also clear, based on how things turned out for Mom, that fully denying her power is a losing proposition also. We know Izzy’s fated to reproduce and grapple with a daughter of her own and how who that girl becomes determines her own future. Izzy may be feeling her witchy oats at the moment, but moving forward is going to be complicated.

Found Footage Fave: The Houses October Built (SPOILERS!)

Reason for filming: A group of life-long friends rent an RV and go on a road trip the week of Halloween, to try and discover the most extreme haunt experiences possible.

What’s the horror: haunts gone wild

Does the dog die? No animal cruelty

Gore factor: None

Re-watch scale: Heavy rotation. This is another one I can watch at any time.

The Houses October Built is an interesting found footage film with a lot going on all at once. It’s part documentary (there are real interviews with real haunt workers), part horror story (just how much of what’s happening to these characters is a part of the ‘extreme’ haunt they’re trying to track down, and how much of it is the work of true psychopaths who are out to cause them harm?), and part social commentary (the protagonists make a lot of assumptions about the ‘backwoods’ haunt workers they encounter in the small towns they pass through, and it’s at least hinted at that their privileged unawareness is part of what causes their trip to go awry; there’s also the issue of how the four male characters’ slightly toxic masculinity at times puts the one female friend in danger). This is not a universally-loved found footage film by any means, but in my opinion everything melds together in a pretty satisfactory way, even though at times it can feel scattered or even slightly out of control. It’s an interesting mix that creates a pretty unique found-footage experience.

A lot of the enjoyment of this movie hinges on how you feel about the five characters you follow through the film. It’s a road trip story, with five Texans (shout-out to Texas!) who rent an RV and film themselves going on a week-long road trip across both Texas and Louisiana, looking for off-the-beaten-path, more-scary-than-usual haunted attractions. A lot of time is spent with these characters in the RV cutting up and discussing what they want to get out of the trip, and if you don’t find them likeable or their chemistry engaging I can’t imagine you would enjoy watching this one. Personally I find them all likeable (although some are more likeable than others, but that’s necessary to move the plot along when things start getting dicey – someone has to be the asshole that keeps pushing the more cautious characters into sketchy situations) and I find their chemistry to be very natural and charming (two of the characters are real-life brothers, and several of the cast members really are friends). We spend a lot of time with these people in their journey across Texas in their rented RV, so being able to tolerate them is pretty essential to enjoying the film.

Let’s meet the team! Bobby, Jeff, Brandy, Mikey, and Zach

The film starts off with some actual news reports of haunted house tragedies that have occurred in recent years – the haunt worker who accidentally hung herself for real while working but who was already dead before it was discovered, the haunt worker who was actually an escaped murderer. And who knows how much interview footage they actually recorded during the making of this thing, but they definitely picked the more chilling segments to intersperse throughout the movie, such as the dude who described his experience as one of “getting out of my own fucked-up headspace and taking out all that aggression on someone else for a few hours.” Yikes.

Interview with a clown

Each aspect of the film – the haunts themselves, the interviews, the characters’ reactions to their surroundings – escalates over the course of the movie, and if nothing else, this is a movie that knows how to build tension. The first few haunts are impressive, but more fun than scary, yet each successive attraction grows darker and more disturbing. There’s a shift from the concept of a haunted house patrons want to enjoy to a terror experience they have to endure, and the boundaries of what is acceptable to portray and impose on people are subtly, but constantly, being pushed. Throughout this descent, there are also many warnings about the various stages of danger these people might be in, with the one female character, Brandy, being the most vulnerable. At one point, a character in a haunt starts whispering her name and telling her, “Brandy…you’re donna die.” At another point, some shady male characters who appear to be working with an extreme haunt (it’s unclear to what extent they’re involved) trap her in a bathroom and threaten her. There’s another incident where someone sneaks into the RV and films the gang while they are sleeping, and whoever is behind the camera takes a particular interest in Brandy, even reaching out and pretending to caress her sleeping cheek.

Clown confrontation

At each escalating stage, it’s unfortunate that Brandy’s friends fail to recognize not only that Brandy might be an actual target but also her growing discomfort with what’s going on. After the two men trap her in a bathroom, we hear Bobby saying to the others, “We can never leave Brandy alone again,” which is NOT a realistic solution to the problem. When the video that was taken in the RV ends up online in a haunt chat room, the dude’s response is “don’t tell Brandy, she’ll freak out and want to leave.” Perhaps the best example of the men’s inability to recognize that they are in over their heads and are actually not able to protect her, we hear Zach yelling to some haunt workers “Don’t you touch her!” while he’s got a bag over his head and his hands tied behind his back. In response to this command, the haunt worker simply kicks him to the ground, and Brandy is left to deal with the situation alone.

It’s clear that this group and genuinely cares about each other as friends, including Brandy – but the guys appear unaware that they are getting themselves into a situation they can’t control. In fact, they simply seem unable to conceive of the idea that there are situations they can’t handle, even as the evidence that indicates the opposite stacks higher and higher. There are points throughout the journey where most of them express doubt about whether or not they should continue, with the exception of Zach, who, as the organizer of the whole trip, is the most insistent that they all see it through to the end. It’s one thing to seek out extreme haunts when we know that’s what we’re going for, but it’s another thing to be surrounded by a bunch of assholes out in the woods, complains Mike at one point. It’s all part of it, Zach reassures him. We just have to go with it. But by the time the final “extreme” haunt begins. it’s clear even Zach is nervous and feigning more confidence than he actually feels.

The source of this mysterious extreme haunt experience the group hears about and eventually finds – or rather, the haunt experience finds them – is sketchy from the beginning, and the film does a good job of making the origins of this climactic event unclear. There are hints from the first haunt stop that the group has made some enemies – at one point, Mikey finds a ladder and sneaks up onto the roof of the building, shouting an Almost Famous-like “I’m a Halloween God!” into a megaphone and inspiring a chorus of raucous cheers and applause from the hundreds of haunt-goers gathered below. It’s a silly, spontaneous, frat-boy-ish move that has no ill intent, but that seriously pisses off the owners of the haunt. In fact, haunt characters/workers from that first haunt (as well as each successive one) will make appearances at later attractions, sometimes even though they have traveled hundreds of miles since then; the camera will quickly pan past a familiar clown or creepy doll-girl or deranged rabbit that we know we’ve already seen at some past stop, but the images flash past so quickly that we can’t be sure. So – are they being followed from the beginning. and if so, why? Is it merely because they’ve managed to earn the ire of some haunt owners, all of whom communicate with each other using private message boards online? Or do they simply travel around from haunt to haunt themselves? Is it possible they’re all a part of this mysterious “Blue Skeleton” group the gang keeps hearing about and pursuing, the roving haunt attraction that’s so underground and extreme, its location changes from Halloween to Halloween, and can only be found through private channels?

This is NOT a happy clown

There are other moments where the group’s journey into the seedy underbelly of haunt attractions highlights their own naivete about what they’re playing with. At one point, the gang stops the RV for some beers before heading out to the evening’s attraction, and they encounter a haunt worker hanging out in the same area. They strike up an uneasy conversation, as the worker doesn’t appear to be all that thrilled to find them hanging out in what he clearly thinks is his camping spot, and things take a turn for the worse when Bobby starts talking about his fasciation with the haunts they’ve seen so far. He mentions how there are all these little kids working in the haunts, because out in the “backwoods” there are no rules and no one’s going to call CPS. “What you mean backwoods?” the haunt worker aggressively barks back, clearly unhappy with the label (in an earlier scene, Brandy challenges Bobby’s assumptions about the lack of laws and rules too – he doesn’t actually have any idea if what he’s saying is true).

As the haunted houses get darker and more death-oriented than your standard ghosts and ghouls (we go from aliens and evil clowns to rapists and mad scientists ripping people open on operating tables), Zach gets closer to locating the notorious Blue Skeleton, and eventually makes the connection he needs. This is when shit really gets weird. They’re given a location of some dive bar where they’re supposed to meet with a “Mr. Giggles” who will tell them how to make contact with the extreme haunt group, and this bar scene is worth the wait. The entire bar seems to exist for the sole purpose of creating a creepy atmosphere for thrill-seekers searching for extreme haunts; even on a weeknight every patron in the bar is dressed up as ghouls and behaving as if they always dress that way. A couple in rotted out clothes drags themselves slowly across the dance floor, some huge dude in a prison outfit and a face smeared with blood sucks on a brew, and two zombies sit at the bar counter smoking like it’s any other Tuesday night in the world. Everyone is in character from the moment the group walks through the front door until the moment they leave, and it’s bizarre. When the guys ask one of the zombies about Mr. Giggles, the huge prisoner-ghoul pulls up “Halloween Spooks” on the jukebox, and a demented clown – who eagle-eyed audience members may recognize as having been seen in previous haunts already – comes shuffling out onto the dance floor, bizarrely gyrating and wiggling towards their table. The look on Brandy’s face here says it all:

The guys are called outside to meet with the aforementioned Giggles, and Brandy makes the terrible decision to go to the bathroom. This is when the two zombie dudes decide to corner her in there, and she manages to push her way past them in time for Bobby and Mikey to question them. Brandy is shaken, and the guys decide they have to be more careful about leaving her alone, but sadly, they don’t decide that things have gotten out of hand and that perhaps they should quit their haunt journey while they’re ahead.

It may be too late for that, anyway; because the haunt now seems to be following them. Aside from being filmed one night while they sleep, they also find themselves surrounded by a whole host of costumed creepers a few nights later. A weird cow heart shows up in their RV fridge one morning, causing Mikey to barf into the sink clad in nothing but his hot pink boxer briefs – which is quite an image. On Halloween morning, a huge pumpkin is thrown against the side of the vehicle, with an invitation to New Orleans inside. When they throw open the blinds, they find five blue skeleton masks stuck under the windshield wipers. Mikey and Brandy are the most disturbed by this, but no one but Zach seems the least bit interested in pursuing the invitation. In spite of their obvious discomfort, all the pressure to be the one to say no way falls to Brandy, and she can’t bring herself to do it under the circumstances. She’s basically bullied into participating, and without her leading the opposition, no one else steps up to suggest they bow out. So on to New Orleans they go, blue masks in hand.

This is actually from the sequel but whatever

Halloween night in New Orleans is as insane as you might imagine, and in the chaos the man-child Jeff is the first one to pick a guy in a Blue Skeleton mask out of the crowd. Unfortunately, he thinks it’s Bobby, who is wearing the exact same blue hoodie as this guy, and he follows the dude into an alley like an idiot (sorry Jeff, but situational awareness is a skill you need to develop). Suddenly he sees someone else in the alley, and it’s the weird porcelain doll-girl from the very first haunt, along with a deranged rabbit we’ve already spied miles ago before shit got too real. Jeff turns around, and a whole host of deranged clowns and haunt workers from previous haunts are closing in on him. He gets the shit beat out of him, then he’s tied up and dragged off. And that’s the last we see of Jeff.

Oh, Jeff. These people are not your friends.

Back to the remaining four. Zach has called Jeff’s cell phone, which now has a message on it saying they need to meet someone at a random address out in the middle of nowhere if they want to see their friend again. Cut to the RV trumbling along in the darkness. Inside, the mood is grim. No one’s speaking, and everyone is some combination of pissed and terribly concerned. Mikey asks where in the hell they’re going, and Bobby stops the RV to yell at him about how he doesn’t know what to do, either. Any thought of this whole Blue Skeleton/extreme haunt thing being a game are gone now, and everyone’s starting to lose it a little. A car approaches them in the distance. It stops. For a moment nothing happens, but then Zach gets a text. Get out of the car now, it says, or your friend will die. Mikey is confused. This isn’t real, right? he asks Zach. I mean, let’s just go out there and get this over with, we know what this is. It’s the extreme experience they’ve been seeking, we the audience think, but even we are not sure. Is this a haunt, or are they all in danger? There’s no way to know.

And there’s not much time to think, because as soon as Mikey says he’s not scared because its not real anyway, Zach gets another text. You will be scared, it says. So…they can hear inside the RV now? I don’t have much nice to say about Zach about this point, but at least he takes it upon himself to be the one to get out of the RV and approach the waiting car, since this was all his idea in the first place. Shortly after he leaves, however, the RV is shaken and glass is broken; the remaining three fall to the ground and within seconds, several big skeleton-masked thugs break in and drag them all away. Oh dear.

Oh shit – Can they hear us?

There’s a bus ride with blaring music and everyone but Jeff – who really is never seen again – seated inside with black bags over their heads. Eventually the bus stops, and the three guys are taken outside, leaving Brandy in the bus alone with two skeleton-dudes. She’s weeping openly now, and begging not to be left alone. The guys shout and scream for her to come with them, but surprise surprise no one cares. I’ve done my fair share of reading about extreme haunt experiences, and when they are done properly, participants are given a safe word they can say at any time and their experience is immediately ended. But there are no safe words here, and it’s clear that whatever’s going to happen from here on out is definitely not going to be well-organized, safe, or possibly even legal. Thanks Zach.

To maintain the found footage conceit, Blue Skeleton is also filming the experience, and they give each person a camera to film everything that’s going on. That takes a big suspension of belief to accept, but I’m willing to allow it. We first follow Brandy into a creepy as hell dilapidated house where lights flash on and off, music blares out for a few seconds at a time before cutting off again, and doors slam at random. Zach appears to be locked in a darkened room with nothing but a blue light overhead, while Mikey and Bobby wander around in the dark looking for a way out. They are all IMMEDIATELY over it and asking if they can quit. No one answers. Eventually, they all end up getting the crap kicked out of them as their cameras cut out. It…doesn’t look good.

Cut to Brandy, unconscious and bloodied, being stuffed into the trunk of a car. She’s taken out to the middle of nowhere, where a deep hole has been dug into the ground. Simultaneously, the other three wake to find themselves locked into coffins. Cut back to Brandi, who’s laying in a wooden box. As the lid is closed on it, we see that there’s a camera inside. She comes to, but only after the lid has been closed, and we watch as she screams for help while hearing dirt being piled on top of the lid. They’re burying her alive. Likewise, we cut to the guys in their coffins, all banging and scratching, trying to get out. Then we cut to a shot of one of the Blue Skeleton guys, still wearing his mask. He looks directly into the camera, and it cuts to black. The end.

Poor Brandy really needs new friends

Some people are unhappy with this ending, calling it anticlimactic, but I think it’s perfect. To me it indicates they’re all going to be killed, and that’s the ending I still go with, even though a sequel was filmed that blows that theory all to hell (and as a sequel, it’s…not good). In my opinion everything points to this being the end of the road for the group, and the threats have seemed pretty real. So I choose to believe that’s how the story ends. It’s open to interpretation, however, which I think is what some don’t like about it. It also feels abrupt after so much skilled tension-building, but that doesn’t bother me either. Your mileage may vary, but overall I’d highly recommend this movie for something unusual that makes the most of the found-footage format in a unique way.

Found Footage Fave: The Paranormal Farm Series, Part 3 “Halloween”

Reason for filming: Carl and Taz, who are – you guessed it – still alive, head back to the farm to convince Darren and Lucy to sign a contract they still need to get on file so they can use the behind the scenes footage they shot during Part 2

What’s the horror: ghosts, psycho killers

Does the dog die? As with the others in the trilogy, no animals are in danger here

Gore factor: None

Re-watch scale: Heavy rotation. While ultimately Part 2 is my favorite of the three, they’re all great.

So, here we go – Carl and Taz are back, and Part 3 starts as did Parts 1 and 2, except that this time they’re heading out to the farm at night instead of in the afternoon, which starts things off on a more somber note. We get a few hints at how it is that, in spite of appearing to meet their end at the hands of Darren’s death-gathering (remember, it is NOT a cult) at the end of Part 2, they have both managed to live on and film another sequel, but the full story won’t come out for a bit, so I’ll wait to share that information.

As it is, the two arrive at the farm just in time to hear Lucy screaming from the now-familiar farmhouse, and as Taz and Carl rush inside they find them both being attacked by their own mannequins. Carl manages to free them while Taz films the entire ordeal. And no, we still don’t know exactly why it is that all these dummies surround the house, and guess what, we never will. Moving on.

Darren tells them the mannequins have been acting up quite a bit lately, and he has no idea why. While this conversation is taking place, we can hear Lucy hacking and gasping in another room dramatically, and one of my biggest joys in watching the final installment of this series is watching how much Lucy French really digs into her role, hamming it up at every opportunity. Gone is the freaky, tipsy, sullen Lucy of the first film. In her place is a woman who is tense and upset at all the supernatural activity that’s still occurring on her farm, and who is also starting to get more than a little miffed at Taz and Carl for failing to help rid of the place of evil spirits.

Get it together, Taz!

It’s a new twist thrown into the mix in Part 3 – we got a taste of Lucy and Darren’s irritation at the guys in Part 2, when Lucy snaps at Carl for how she came across in the first film and Darren keeps bristling at Carl every time he calls his group of clown mask-wearing fire-chanters a cult. And both of them reveal a deeper sense of frustration this time out, which has led more than one reviewer to wonder how much of that is for the movie and how much of it is real – are the owners of the farm simply sick and tired of making these movies, or is that all for show? It’s one of the delights of this series that the audience never knows – but my guess, based mostly on Lucy’s commitment to her character, is that it’s mostly for show. She really seems to be having a good time here, even when she’s supposed to be traumatized.

Darren, however, is testier than Lucy is overall, which is why at the end of Part 2 he asked his “gathering” of beast-casters to scare the shit out of Carl and Taz. That’s right – it turns out that the entire cult attack of Part 2 was just a ruse Darren pulled together to get even with Carl for continuing to conjure Sarah’s spirit after he explicitly told him to stop. Obviously it got out of hand – Darren never intended for the guys to get chased with machetes, and he certainly didn’t intend for Carl to stab Taz with a rake; he just wanted to get Carl back for disrespecting his requests that they stop the spirit-conjuring. And thanks to some backstory from Taz, we learn that right after Carl ran off another of Darren’s buddies removed his clown mask and pulled Taz out of the swimming pool before getting him help. As Taz describes this, he side-eyes Carl, who tells him “I really can’t apologize for it anymore,” indicating that there’s been more than one conversation about this since it happened.

Darren being testy

While it’s clear that Taz has forgiven Carl, it’s also clear that this time out everyone is tense. Carl, focused on his film as usual, jumps right into a conversation about getting those contracts signed as they all sit down to dinner, and both Lucy and Darren avoid the subject by reminding Carl that there are still bad things happening at the house, and in spite of all the time he’s spent there he hasn’t helped them solve any of their problems. Carl backs off the contract talk, and in spite of all the tension between them they manage to have a nice meal. There’s definitely a kinship between them all by now, but along with that is more honesty about how everyone truly feels, and it plays out almost like a family drama throughout the film.

And there is a family drama here, although it takes a while to get to that. For now, Lucy and Darren don’t want to sign the contracts without a guarantee that Carl can help rid their farmhouse of spirits, and even though Carl thinks he’s proven his gifts to them already, the couple wants more assurance. Lucy takes off one of her rings, slaps it down on the table, and demands that Carl make it move with his mind. To say this is a weird request is an understatement; we’ve never seen any signs of telekinesis from Carl, so where this idea comes from is a mystery. Carl is similarly confused, and starts to explain in great detail to Lucy what his gifts are – as an empath, he gets in touch with spirits through emotions and feelings on another plane and doesn’t have any real skill in the telekinesis department – but as he’s doing this, lo and behold the ring scoots across the table towards him on its own. Everyone gasps, and Darren and Lucy immediately sign their contracts, convinced now that Carl is legit. Carl and Taz, however, have no idea how that just happened. Taz wants Carl to start moving other items with his mind right away, but Carl resists. It has to have been a fluke, he reasons, since he’s never done such a thing before. We’ll get back to that later.

Carl and Taz set out in the dark to check out other areas of the farm to see what energies they can pick up on. My favorite part of this scene is when, after encountering more orbs in one of the barns (or attics or something, I can never tell) Carl says that they should contact a paranormal investigator about them. “You are one,” Taz reminds him. Hee hee. We get some good scares as Taz and Carl investigate a stuffy loft – an overhead light keeps swinging harder and harder at the other end of the room, and at one point some sort of figure rushes quickly past, scaring the crap out of everyone. Carl swears he sees a shadowy figure leaping over a fence, too, but by the time they get down there, whatever it is has gone. Still, we’re off to a good start.

Cut to later that night, and Carl, Taz and Lucy are taking it easy in the spa. It’s a great moment; watching Carl and Lucy relax in the bubbly water makes us all feel right at home, and reminds us how much we’ve come to love just hanging out at the farm with Lucy and Darren and familiarizing ourselves with their strange, quirky ways. Then a light goes on, and a shadow is seen; everyone’s fairly calm by now, as nothing bad has happened during their little pool party, so Carl isn’t particularly concerned as he pulls back the tarp’s flap, but he steps outside and immediately starts screaming. Taz and his camera go rushing outside to find Carl standing there in his Speedo, covered in blood. Taz looks around for what might have done this, but there’s no one else there. It turns out not to be Carl’s blood that’s all over him, thank goodness, and with no leads to go on everyone shakes it off and turns in for the night.

The rest of the night is uneventful, and it’s clear the next morning that Carl and Taz are feeling more at home on the farm now, as seen by the way Carl hides around a corner in order to jump-scare Taz as he comes out of the bathroom, and how Carl casually grabs a random kitchen knife and wanders around muttering “Yah! Yah! Come get me!” But the jocularity ends when Carl and Darren walk into the kitchen, where they’d both been just a few minutes prior, and everything has been upended. All the cabinets and drawers are open, and stuff is thrown about everywhere. There’s even a putrid rat on the kitchen counter, and Darren’s had enough. He lays into Carl for spending all his time filming and screwing around instead of using his psychic gifts to help them out, and stomps off. Carl gets the message that he and Taz have become just a bit too comfortable at Darren and Lucy’s, and they need to buckle down and get to work clearing the farm of whatever’s doing all the haunting and blood-smearing.

Oh, and there’s a random new guy hanging around.

Carl and Taz head out to try and interview some random people around town. Instead, they find something black and furry scampering around in some brush – at first it looks like a dog, but when it turns around and starts charging towards the guys I actually yelped a little; it really looks big and hulking, whatever it is. The camera snaps off as they run away, and pops back on as they wander through through an empty house, exiting through a back door into a lovely garden. There’s a woman sitting on a bench outside, and Taz and Carl approach her to warn her about “the beast” they just saw bounding about in the brush. Like the other locals they’ve encountered, this woman seems unfazed by the news, and it takes Carl and Taz way too long to figure out that she’s blind. It turns out that she’s a psychic, as well, just like Carl, and she picks up on his gifts right away as he leads back into her house.

Well, she’s not quite like Carl. She hasn’t used her gifts in years, and she hints at some past trauma that might be why that is, but doesn’t name it specifically. She does name what she senses is Carl’s gift, though – moving things with his mind. Soon enough, another visitor wanders into her house – it’s Robert, Sarah’s father from the second installment, and it turns out he’s this woman’s ex-husband and Sarah’s mother (In the cast list, she is known only as “the spiritualist,” so I don’t have a name for her – incidentally, “The Spiritualist” is the title of another Carl Medland movie, and in that movie Caroline Burns Cooke plays a character named – you guessed it – “the spiritualist”). It’s clear she can’t stand Robert, and for me this is the only part of the movie that drags. The woman who plays the spiritualist is a great actress, but she’s so scattered and melodramatic that it’s almost uncomfortable, and it seems her hatred for Robert is made clear in the first one or two minutes he’s there and the rest of that time is just overload. To be honest I usually just fast forward past this section, which lasts about fifteen minutes.

“The Spiritualist” – Caroline Burns Cooke

Finally Carl gets them both to agree to hold a séance that night, and sure enough the ghost of Sarah shows up. Once again, the spiritualist is so fragmented – she rarely completes a sentence – that it’s hard for me to follow, but the closed captioning helps: she can feel Sarah, but there’s something evil in the way that prevents her from being able to communicate with her daughter clearly. There’s a nice little jump scare when some costumed kids show up banging on the door for trick or treating, as it’s Halloween, and after everyone calms down Carl tells the camera “I’ll go get them a banana,” which cracks me up.

Here’s Robert! Actor Robert Gray

The next day, based on what the spiritualist tells Carl about his ability to move things with his mind, he tries one more time to consciously unscrew a nut from a bolt that Taz gave him earlier – and yes, there are many screw jokes thrown in for good measure. He settles down and concentrates. And sure enough, the nut winds off on its own. He also makes a coin move across the table. It’s a cool effect, and after he’s done Carl’s fingers start smoking. “Taz, it’s not good to smoke!” he quips, wondering aloud if he’s about to internally combust. He does not. But the point is – Carl can move things with his mind. This will be useful later.

LOL Darren’s expression

The next morning, the team sets up a trap to capture the beast, using a big hole dug into the ground by covering it with a tarp and placing some of Lucy’s animal baits on top of it. It’s not super-clear what the plan is here, but before we can figure it out Carl and Taz go back into the house and discover a woman in Jessica’s bedroom, where Carl is staying. It turns out to be Jessica herself, and she’s popped into town to surprise her mother with a visit.

Nothing major, just a shot of Lucy’s animal bait hanging from a tree branch

Jessica says a few strange things during this encounter, the strangest of which is her claim that her mother has been sounding tired lately, and stressed, and that they need to be careful not to overtax her. Yes, Lucy, who we’ve seen mowing and chopping and horse riding and dog feeding and stable cleaning and cooking and basically never sitting down for more than five minutes over the course of two and half whole movies is easily worn out, it seems, and I don’t believe that for a minute. She appears to be one of the healthiest people on the planet, and she regularly wears both Carl and Taz out with her energy, even though she’s clearly 20 or 30 years their senior. Jessica also asks the two repeatedly how much longer they will be filming, pushing them to say they’ll be done by the end of the day, but Carl stands his ground and says they need more time.

Carl and Taz head outside to speak with Robert, who is lingering over Tia, Sarah’s favorite horse. Then Jessica appears again, as if she’s following them around, so it’s surprising when she pulls Robert aside for a private “catching up,” as she calls it. The two walk off to the barn, and Taz and Carl return to the bedroom, where Carl takes the crystal ball the spiritualist gave him and starts staring into it, unintentionally causing a large package to fall to the ground from the top of Jessica’s closet. It’s a package she was stuffing up there right when Carl and Taz walked into the room earlier. Carl looks at it for a moment, then rushes back outside to the barn with Taz confused but in tow.

And here we go. Medland’s ready to knock down the various pins he’s set up over the course of the movie, and he and Taz get right to it. They overhear a conversation between Jessica and Robert that confirms they had an affair years ago, and Jessica is not happy that Robert’s moved on. Yikes. Jessica sees the two hiding behind some hay bales, grabs a knife to chase Carl and Taz off, but Carl is undeterred, and he marches right back into the barn where Jessica and Robert have gone and confronts her. She was saying something about Sarah when he walked in, and he wants to know what it was. Then the spiritualist walks in, for some reason, and Jessica flips out, asking Robert if he’s betrayed her by getting back together with Sarah’s mother, holding the knife to Robert’s throat. Carl decides it’s time to let his telekinesis powers fly, and he starts screaming at the top of his lungs, which causes the entire barn to shake and barrels and hay bales to fly around. Everyone surrounds Jessica, including Robert, and she finally admits to killing Sarah herself because she was threatening to out her affair with Robert.

Much drama ensues. Robert screams at Jessica. The spiritualist screams at Robert. Jessica screams at everyone. Then the best part of the entire series happens, in my opinion – Lucy comes in and really lets rip, and it’s right out of a soap opera. “Yeeeeew bitch,” she drawls. “How daaaaaaare you! You call yourself my DAUGHTER?! After all I’ve done for you?!” It’s delicious. I love Lucy. Lucy French, that is. Jessica blames Lucy for the whole thing, telling her that her father (who isn’t Darren, by the way) was abusing her, and Lucy ignored it, which is why she killed him, too. Dang. Jessica’s gotten away with a lot of murder. But not anymore, because Taz proudly proclaims he’s gotten the whole confession recorded, and with that, he and Carl pack their bags to get the hell out of that madhouse. But before they leave, Taz asks Carl how he knew what was up with Jessica, and Carl pulls a black furry costume out of the package that flew off the top of the closet earlier. Jessica was the beast who covered Carl with blood the night of the spa.

Jessica, played by Nicole Faraday

From the way they rush away, and how relieved they are to be out on the road and away from all that drama, it seems clear there will not be a Paranormal Farm 4. And anyway, Carl gets a call from Hollywood while they’re on the road, and it appears they’re on their way to California to film a documentary of a haunted house. Welcome to America, Carl and Taz!

Each installment of this series has more structure than the last, and Part 3 definitely is the least spontaneous of the bunch. While this makes “Halloween” more plot-heavy and intentional, which leads to some lags here and there, it’s necessary if Medland is going to give his trilogy a satisfying conclusion. Though the addition of even more characters here means some of the unity and cohesiveness the core cast has established gets diluted, it actually makes the dramatic conclusion easier to accept. We’re not left wanting another installment, because the whole thing’s gotten way too messy this time out, and everyone is good and tired of each other by the end of it. In fact, we don’t even see Carl and Taz tell Darren and Lucy goodbye, and Darren in particular barely registers in the final moments. If that makes you feel sad and nostalgic for the simpler times of Parts 1 or 2, well, you can always go back and start the whole thing over. It’s what I always do. 🙂

Found Footage Fave: The Paranormal Farm Trilogy, Part 2: Closer to the Truth (SPOILERS!!)

Reason for filming: Carl, who is still very much alive, is returning to the farm to film some behind the scenes footage for the DVD release of Paranormal Farm, Part 1

What’s the horror: ghosts, cults

Does the dog die? As in the previous film, there’s animals everywhere, but they’re all safe. Two dogs do get into a fight, but nothing comes of it.

Gore factor: None

Re-watch scale: Heavy rotation. I love this series!

The blurbs don’t lie

SPOILERS BELOW! Don’t scroll if you don’t want to know.

At the heart of the sequel to 2017’s surprise zero-budget super-indie hit is a clever premise. We start part 2 just as we did in part 1, with Carl filming as he drives to the farm and explains what he’s about to do. The movie he made with Darren and Lucy has had some success since being uploaded online, and Carl’s got a distributor now who wants him to film some extras to include in its upcoming DVD release. And within moments of the movie’s opening, Medland has essentially upended the entire premise of his original film.

*Side note: As much as I love to add as many screenshots and photographs as possible to my posts, the side-effect of having done this since at least 2011 means I have once again used up all my storage space. However the cost of maintaining all of this as well as expanding my storage to be able to continue uploading files is no longer cost-effective, so I am reduced to using links to photos from this point forward. That’s not a problem with my own photos as I can link to them on my Flickr Pro page, which has unlimited storage, but when it comes to screenshots of films I am at the mercy of what I can find to link to publicly, and for these movies that’s not very much. So there aren’t as many screenshots of these films as I would like to have. Sorry.

Of course, we all knew PF1 was fake, no matter how convincing its found-footage feel; we just didn’t expect the sequel to totally acknowledge that at all, much less in the first ten seconds. The foundation of any found-footage film is that it’s just that – footage that was taken by others who experienced something horrible and then found by others who are now sharing it. So closely do found-footage enthusiasts attach themselves to this idea that many will eschew any movie filmed in this style that tries anything that takes it out of that realm – adding music, for example, or having multi-camera perspectives, or overly effective lighting. Paranormal Farm 2 doesn’t break any of those rules; it’s still filmed entirely on a cell phone, and incorporates no musical cues or other tweaks some FF films attempt to pull off (for the record, such flourishes don’t bother me). But in a few sentences, Medland has managed to blow the entire conceit of his first film out of the water.

And so, having knocked down some the previous movie’s mysteries, Medland sets up some new ones to explore, while quickly and handily taking care of the whole why-isn’t-he-really-dead business in a pretty satisfying manner. Bringing a character who is clearly dead by the end of a movie back to life in order to film a sequel always requires a willing suspension of belief on the part of the audience, who usually accepts whatever explanation is provided in order to enjoy returning to the world of the original. But in blowing up the premise of his original movie, Medland actually creates a sequel with a surprising amount of depth most sequels fail to deliver. Instead of a movie that’s a rehash of the first, with perhaps a bit more money thrown at it and a new cast, Medland goes in the opposite direction, revisiting the same characters but revealing the real people behind the false personas of the first film, while also continuing the spooky mood and taking the supernatural elements in a new direction. It’s brilliant.

Not completely out of the water, though, as it turns out – we soon learn that there is something supernatural occurring on Darren and Lucy’s farm, and there is a cult hanging around (although Darren will bristle at the word every time Carl uses it), and there was a young woman who disappeared in the area about five years ago; it just wasn’t the farmers’ daughter Jessica, who is very much real and also very much alive. And the rumor around town is that the young woman who died was mauled by a mysterious creature the locals call “The Beast.”

The characters best served by this perspective are Darren and Lucy. In fact, it’s hard for me to remember how off-putting and unlikeable these two were upon first viewing, because it doesn’t take long at all for “Closer to the Truth” to reveal the downright loveable oddballs behind that façade. Lucy French benefits the most from this FAQ-style of character development; it’s rude to point it out, of course, but the damage to Lucy’s face is unavoidable. In the first movie, it adds to her creepiness, but it would be a shame to allow that perception to continue any further (although there’s another film from 2013 that was filmed at this same location by Taz called “Crossland;” it also incorporates Lucy into its story and makes creepy use of her disfigurement, so I can only assume Lucy doesn’t mind). Medland gets to work right away giving Lucy space to tell her story, which is that she was in a horrific car accident that smashed a whole side of her face, and it’s now full of titanium and skin grafts and an eye socket that didn’t get set right which makes it hard for her to see. She shows Carl some photos of her face in different stages of recovery with cheerful resilience: “You’re smiling in all of them,” Medland observes, to which Lucy replies, “Well, because I’m alive.” Cut to a scene of Lucy rolling around on the floor barking with her dogs, and the redemption is complete.

Darren gets his chance too, when it is revealed that he used to be a stuntman with some world records under his belt. As I started to write this paragraph about Darren I decided to Google him and see if he was really ever a stuntman, and yep, he was, although the scrapbook pictures he shows Carl had me pretty convinced this was true already. He also apparently really did have a nervous breakdown after retiring, and wrote a book about the power of positive thinking and perception that is no longer in print. When, in the movie, Darren talks to Carl about this experience, it’s a truly sympathetic moment. One minute he was this locally famous guy jumping over things on a motorcycle, and the next he was just another unemployed one. “I felt worthless, basically,” he tells Carl, and there’s something shocking about the stark honesty of this admission that’s quite endearing. In “Closer to the Truth,” Darren and Lucy are no longer the antagonists of the story; they’re more aligned with Carl in trying to discover the truth about the supposedly real haunting that is still taking place on their farm.

Yep, that’s really Darren

Although, not entirely. Lucy is pissed at Carl for how she was portrayed in the first film, and she has to get that off her chest eventually. “You humiliated me,” she lectures him, in another super-meta moment. And Darren gets pretty testy with Carl several times, especially when Medland refers to the gathering of friends he has who meet out in the woods around a campfire on occasion to “send the beast back through the gate” as a cult. It’s not a cult, Darren insists, just some friends who don masks and chant around a fire every once in a while, to which Carl logically responds, “I don’t see the difference between that and a cult.” Indeed.

Medland also adds some new characters into the mix here, which is a wise choice to keep the sequel moving. The producer, Mumtaz Yildirimlar, who goes by Taz, meets up with Carl at the farm to help him film DVD extras. The pair have great chemistry, and Taz is a proper foil for Carl who helps flesh out his character; Taz’s good-natured silliness often clashes with Carl’s perfectionism, and reveals Medland as the more rigid and controlling of the two (although he’s still charming and funny throughout). And Taz is even more spooked by the supernatural than Carl is, if that’s possible, and Carl regularly has to push him to stay in the mix. For example, when Carl gets the idea to hold a séance to try and contact the spirit of the dead girl, Sarah, Taz wants to sit that out because he is terrified of such things. This prompts quite the lecture from Carl, who insists that Taz is there with a job to do, and therefore, he needs to show up for everything. “He promised me he wasn’t going to do this,” Taz says into the camera, but ultimately, he shows up.

Carl and Taz (from Medland’s Facebook page)

No one is, in fact, very thrilled with Carl’s séance idea, but Carl has encountered another new character while out riding Lucy’s horse, Tia – Sarah’s father, Robert French, and he’s convinced the man has something to do with Sarah’s disappearance. Carl’s interview with Robert is sufficiently creepy – he’s clearly still haunted by Sarah’s death, he’s hurt that there’s gossip in the town that he had something to do with it, and he keeps caressing the photo he holds of Sarah as a child in a manner that Carl finds “darkly disturbed.” And even though Lucy insists Robert is a stand-up guy, a “gentleman’s gentleman,” as she puts it, Darren has a different perception, telling Carl that Robert was not the best of fathers and making it clear he doesn’t like the guy. All of this piques Carl’s curiosity to the point of insisting on the séance that no one else wants, and while it is successful in contacting Sarah, it also pisses everyone off, and soon Carl is on his own.

Robert French

But before we get to that, though, as it sets up the final act, let’s address the question – is the sequel actually scary? We have some motifs from the previous film that show up again – those creepy mannequins are still around, doing creepy mannequin things. The plasma ball lights up without provocation, and lights still flicker off and on. And all the animals on the farm start acting oddly as soon as Carl shows up, including Lucy’s adorable dogs, who take to scrapping with each other so much that they end up in muzzles. Oh, and a rooster attacks Carl while he’s on Robert’s property, which leads to some amusing dialogue: “I got attacked by a huge cock,” Carl tells Taz, “I think I need stitches,” then pulls up his pants leg to reveal the smallest rooster-wound ever known as Taz explodes in laughter. So, while the hauntings here are often tempered with humor, “Closer to the Truth” still manages to spook.

Lucy’s dogs, after their fight (they’re both fine, I promise)

The majority of scares are reserved for the final act, though, as much of “Closer to the Truth” is about humanizing Lucy and Darren, and discovering what Taz and Carl can about the mysterious “beast” lurking around in the woods near their farm – some more investigation reveals that it’s most likely a large panther, which, while not exactly a supernatural monster, is still a big threat to any animals or humans who might cross its path. As Lucy keeps insisting, this is how it is in the country – there are predators about, and sometimes those who attempt to coexist alongside them end up being prey, as is believed to be the case with Sarah, and you either accept that or move away if you can’t handle it. Another fact of country life that Carl and Taz learn the hard way is that you really, really shouldn’t trespass on other people’s land: while out in the forest investigating “the beast,” they come across two farmers who don’t take kindly to seeing strangers on the property with a camera, and there’s a tense albeit hilarious car chase that ensues between the filmmakers and some deliverance-style hunters who ride up alongside of them and point guns at them through their open windows while Taz screeches in what can only be described as “like a girl.”

NOT the panther from the film, but still…scary

When Carl, in his usual melodramatic fashion, relays this experience to Lucy, it’s quite fun to watch her and Darren blow it off as just another fact of country life; if she’d had a gun and seen two strangers stalking about on her property she’d have pointed it at them, too, she tells them – and after checking out “Crossland” I recognize this as a callback to that movie, as it’s the entire point of that film. Also filmed on Lucy’s farm, she plays a far more malevolent character who basically murders anyone she catches trespassing, and also rants at one point about how anyone who ventures “off the footpath” deserves what they get – which is the exact line she uses on Carl and Darren, albeit with much less venom.

Not the ACTUAL hunters with guns in a Jeep who chase Carl and Taz, but close enough

Some more Googling actually located the farm where both “Crossland” and the “Paranormal Farm” movies were filmed – it’s a real farm, owned by Lucy, and it rents out space to campers and RVers in the area. It actually gets great reviews, and Lucy is often mentioned as a perfectly delightful and accommodating host, so while there’s truth to Lucy’s ownership of the farm, her malevolence is all an act, just so you know. Indeed, my fondness for Lucy led to me actively rooting for her while watching “Crossland” (which was written, produced, and directed by Taz) even though she’s clearly the antagonist in that film. But I digress.

Ashmere Farm

Darren stops the séance before the spirit can fully spell out the name SARAH, and Carl leaves his phone charging in the room so he can spy on Darren and Lucy’s conversation. Lucy, – who appears to have been hitting the box wine again, god bless her – keeps insisting that there’s no reason to investigate Sarah’s death as it’s all over and done with and everyone has moved on. Darren hints to her that there’s more to it than that, but it was long ago and he doesn’t want to relive what for him was a dark time. Lucy, perhaps due to the wine, doesn’t appear to catch what Darren is hinting at – that he knows something more about Sarah’s disappearance – and eventually Darren drops the conversation and they both wander out of the room.

When Carl goes up to Jessica’s bedroom, where Taz is waiting, to relay what he’s heard, the plasma ball from Part 1 lights up again on its own. Soon Carl is communicating with the spirit again, which at this point he’s convinced is Sarah, and he feels guided back into the barn (at least I think it’s the barn; there are many buildings on the farm and it’s hard to tell what’s what) where he discovers a real Ouija board. Carl is convinced this means Sarah really wants to communicate with him, so in spite of Taz’s reservations they head back to Jessica’s room to use it. While doing so, the lights go out on their own, and Carl hears a voice whisper to him “don’t go through the gate.” Taz freaks out and leaves the room, and soon after that Darren comes into the room and freaks out that Carl is still holding seances after being explicitly told to knock it off, and he kicks both Taz and Carl out of the house.

I’m really hard-up for images here, sorry

But not right away – he is kind enough to at least let them stay the night and pack up their things in the morning. But what at first appears to be a last act of generosity takes a sinister turn, when Carl is awakened from sleep by – you guessed it – someone in a creepy clown costume filming him with Medland’s own camera. Carl flips out and charges out of the room and down the stairs, with creepy clown and camera close behind. We are guided down the stairs via the camera’s perspective, and as we turn a corner we see Carl sitting at the head of the kitchen table, held at knife point by another dude in a clown mask who is also, inexplicably, wearing a superhero costume. He’s surrounded by other clown-mask wearing creatures. “Tseab, tseab, tseab,” they all chant, which Darren has already explained is “beast” spelled backward. Soon the truth comes out – the cult killed Sarah (why? who knows), and if Carl doesn’t leave immediately he’ll be killed too. Carl convinces them to give him back his camera and tries to get more of a confession out of the men, but they leap up from the table instead and charge him, which forces Carl to take off.

Another chase scene ensues, during which we can hear at least one of the cult members (I mean gathering members, sorry Darren) telling Carl to “go back through the gate,” and that’s the last reference that will ever be made to said gate so figure that out for yourself, I guess. No matter – because soon Carl manages to run to a neighbor’s house and bang on the doors, but it appears no one’s home. Then Carl hears some commotion and hides in a dark space on the side of the house, grabbing a rake to defend himself. He hears something approaching, and steps out from the shadows to stab whoever, or whatever, it is, and we soon see that he’s accidentally shoved the rake into the gut of Taz, who falls into a swimming pool. A creepy clown is right behind him. Both the creepy clown and Carl take off, leaving poor Taz behind impaled on a rake, and it always cracks me up to hear Carl yell “I’ll be back, Taz!” as he runs off, leaving Taz to fend for himself. So long Taz. We barely knew you.

Carl has to run back into the house to grab his keys, which he does with much panic and mucho shenanigans from the mannequins, who keeps popping up in doorways ever closer to Carl at every scare. He ends up having to run right past one of them to escape (which totally reminds me of a scary clown mannequin scene in Hell House, LLC, albeit probably unintentional), but escape he does – only to end up getting squelched by some weird costume-wearing dude standing out in the middle of the road after Carl (still Taz-less) hops into his car and starts driving away. For reasons unknown to me, Carl gets out of the car with a flashlight to get a closer look at this weird character, who suddenly sprouts wings that fold around Carl as the camera goes dark. The closed-captioning simply interprets the final audio moment as “squelch.” The end.

You get the idea.

So there it is. The end to both Carl and Taz, and the end of the mysteries of the Paranormal Farm. Or is it? Stay tuned for part 3.

Found Footage Fave: The Paranormal Farm Trilogy, Part 1 (SPOILERS!!)

Reason for filming: Carl, a wanna-be paranormal investigator, arrives at a Devonshire farm to try and help its owners figure out what can explain the supernatural occurrences on their property

What’s the horror: poltergeists, ghosts, cults

Does the dog die? Lots of animals in this one, but the only ones that die are already dead and being used for bait for other animals (squirrels, rabbits). They barely even look like animals anymore, and are not related to the story in any way. But they are there.

Gore factor: None

Re-watch scale: Heavy rotation. I love to watch these films!

SPOILERS ABOUND! YOU’VE BEEN WARNED!

The Paranormal Farm trilogy starts with this entry, released in 2017. It’s not clear if the writer, director, and star (Carl Medland) intended to construct a trilogy around the concept, but my guess is that he didn’t, and continued on with the story in parts 2 and 3 due to the reception of this first one.

Carl, the investigator

Shot entirely on Carl’s cellphone, Paranormal Farm starts with the protagonist explaining to his audience what the film is going to be about. It seems Carl recently filmed some mysterious orbs in a French chateau, and as a result of uploading this video to YouTube he was contacted by Darren and Lucy, a couple who own a large farm in Devonshire. Darren and Lucy have had strange occurrences on the farm, and they’ve asked Carl to investigate.

Darren and Lucy, the farmers

Now, I’ve read an interview or two with Carl about the making of this first film, so I want to share what I know here since I think it plays directly into the enjoyable aspects of this movie. Obviously it had no budget, and the decision to film it on a cellphone was to create an “immersive” experience, according to Medland (he uses his real name in the movie). There was no script, and Medland claims the producer (who goes by Taz and is introduced in later films) was the one setting up the scares – it seems to me this would be impossible to pull off unless the owners of the farm were given more details, even if Carl didn’t know them – but the interview I read doesn’t get into that. I will say that the film feels very reactionary, much more than most found footage films, in the sense that it genuinely seems to be reacting to the farm setting and the oddness of the two characters, as if the script is being constructed as the director familiarizes himself with the setting, and begins incorporating elements of the farm into the experience. I credit this at least partly to the fact that Carl Medland was already a filmmaker and screenwriter before this endeavor, and it is far from his first time making a movie. He definitely brings to this a skill that transcends the format’s limitations.

Mannequins, clown masks, and a plasma ball are all put to good use here

Some of these farm-quirks are downright inexplicable, like the presence of MANY mannequins placed around the property, fully dressed in farming attire. Why are they there? It’s never explained, and since Carl never asks the couple about them, it remains a mystery, both to him and to us. This is one choice Medland repeatedly makes throughout the film that works well to keep us rooted in Carl’s experience: there are a lot of weird things going on here that he documents, but never asks for clarification about, and while that does come across as a bit strange, the more immediate effect is to make us feel as nervous and edgy as Carl does as he wanders about trying to solve the mystery of the supernatural goings-on. Sure, it would have made sense to ask Darren and Lucy what the deal was with the mannequins, but it works so much better if we (and Carl), don’t know. Likewise, Carl often experiences pretty scary things on his own that he fails to clarify with the couple (such as the figure in the clown mask that follows him around at one point), opting instead just to tell them that some force around the farm feels malevolent.

Hiding under the covers, as one does when the spirits are about

To Medland’s credit, that lack of questioning never comes off as merely a way to service the plot. In fact, this movie throws a lot of weirdness at you that goes by too quickly to make sense of, and in this manner Carl’s failures to ask for details or report them as they occur seems normal. The scares here feel really organic, and it all goes back to the idea that Medland (or Taz) is fully utilizing elements of the farm that already existed to create scares and reasoning for those scares as he goes, which should feel sloppy but doesn’t. Credit for this organic feel must also be given to the other two characters in the movie, Lucy and Darren.

Lucy
Darren

Medland says Lucy and Darren went into this project with no idea of what they were supposed to do beyond a very thin framework, and that he peppered them with questions on the spot that they had to make up answers to. While that seems hard to believe at times, I can say that their behavior in relation to Carl’s questioning is certainly odd, especially in the beginning when they have no idea what Medland and Taz are going to throw at them. But they are clearly game for the whole thing, and knowing they were totally making up information in response to what they were being fed goes a long way to explain how odd they come across in the first film. Their answers are often vague and non-committal, and at times they both squirm and shuffle oddly in their responses. (It may be a bit of a downer to know going in how this was filmed, but hey, I warned you.) Given how the movie ends, this weirdness really works and manages to come together quite nicely – although there’s no way they weren’t coached on what to do in those last ten minutes. At least I certainly hope that’s the case (and future installments will confirm that it is).

I doubt they are really clown mask wearing, Beast worshipping cult members, but they sure do act like it at times

And just what exactly is going on down on the farm? Well, there’s strange sounds and knocks in the walls. Stuff gets knocked off of shelves or moved around. There’s a huge gong that sometimes bongs for no reason. And there’s strange lights that they both see in the distance sometimes at night – right around the spot where they think their daughter Jessica disappeared five years prior. The couple show Carl around the farm, both inside and out, then take their box of wine out to a camper parked on their property and leave him alone to do his thing for the rest of the night.

Soon Carl is experiencing paranormal events of his own. The lights flicker every time he whispers Jessica’s name. Just as Lucy described, the gong rings out on its own. And a strange dude in a clown mask is wandering the premises, along with the creepy mannequins who suddenly don masks themselves – one has even grown a Freddy Krueger claw. At one point, Carl gets the bright idea to use a plasma ball he finds in Jessica’s room to try and communicate with her (another example of Medland using what he finds in the moment to move the story) and channels her just long enough to get a weird clue that is never totally explained. Plasma balls, dummies, clowns, weird sounds – it all culminates in the moment when Carl visits Lucy and Darren in the camper (where Lucy has clearly taken advantage of the majority, if not all, of the boxed wine) and tells them he does feel Jessica in the house, and that she is at peace, but there is also something evil lurking about, which leads Darren to inexplicably get upset and run off.

And that’s when the movie ties things all together. As Carl searches for Darren, the clown-masked mannequins start to move and lay chase. After much running about and away, Carl stumbles upon a campfire out in the woods, surrounded by more clown maskers chanting “tseab, tseab, tseab!” Um, okay? Of course, he steps on a twig that alerts the cult to his appearance, and more chasing ensues in the form what appears to be an ever-increasing population of clown-mask-clad characters, culminating in Carl hiding out alone in the barn, only to be discovered by a maniacal clown with a chainsaw who hacks off his arm (we don’t see it). Carl’s phone is still recording, of course, and so the audience sees the maniac remove his mask to reveal that he’s actually Darren.

Cut to some security footage the next day, showing the now-dead Carl being strapped to a ladder as bait for a mysterious “beast” who lives in the forest. Then cut to a scene of the family singing happy birthday to someone who is clearly their son, while Lucy scoops out heaping helpings of lasagna onto paper plates. “This tastes different this time,” someone says, to which Lucy quips something to the effect that there’s a secret ingredient in it, which we’re led to assume is Carl. The end.

The way this seemingly muddled mess of a movie manages to tie it all together quite nicely at the end really sold it to me, as well as the personality of Medland himself, who is funny and charming throughout. He wants to be a paranormal investigator, but he’s so scared of every single supernatural thing that happens that it appears he’s chosen the wrong profession, even though he really can channel spirits such as Jessica’s. Likewise, we can attribute the weirdness of Lucy and Darren to their evil-cult plans, which appears to also explain the mannequins and clown masks and other bizarre goings-on – Medland manages to fit it all in to this cult he reveals in the final moments. Even though the necessity of clown masks and mannequins is still unclear, it’s satisfying enough in its own right, and leaves Medland with some terrific meta-material that he will mine in the next film – which I’ll discuss next time.

Found Footage Fave: Confined (2021)

Reason for filming: People are communicating with each other via computer (the movie doesn’t use any particular technology) during the pandemic

What’s the horror: An evil presence that may or may not be associated with COVID

Does the dog die? No animals in this one

Gore factor: None

Re-watch scale: I really enjoyed watching this one, and have watched it several times since my first viewing.

Where to Watch: Tubi currently has this for free on their site

Confined (2021) - IMDb

I’m pretty sure this was made with almost no budget, as it is simply several people communicating via computer during confinement due to a pandemic. That’s one of several things I think this movie does cleverly; it doesn’t date itself by using any particular technology when communicating with each other, and it never names the pandemic as COVID. This gives it a little bit of a broader scope, and makes it applicable to any time period.

The concept is pretty simple. A woman and her boyfriend are separated due to his job when he tests positive for whatever the plague is that has everyone in lockdown mode (we can assume it’s COVID, but again, since the movie doesn’t say, I don’t want to make assumptions) and is forced to stay out of town until he is cleared to go home. The two are communicating via computer when the man, whose name is Austin (and who I have to mention looks WAY too old for his girlfriend, not to be ageist but it’s pretty jarring) hears a knock at his door. He goes to answer the door, but no one is there. The next day, while Lisa, the girlfriend, is doing that THING that found footage movies simply MUST throw into the mix where the dude asks the girl to make some sort of naughty video for them (ugh), she hears a knock at her door. She goes to answer, and yep – no one’s there. It’s late at night, and she’s a little freaked out, but she gets back into the tub (no, we don’t see anything) to make her video, and there’s a loud knock again, but this time it’s at her bathroom door. But once again – no one’s there.

And Nobody Was There." | Clip from CONFINED (2021) - YouTube
Sumayyah Ameerah as Lisa
It's 4 in the morning, what's going on?" | Clip from CONFINED (2021) -  YouTube
Kipp Tribble as Austin (told ya)

And that’s pretty much how it goes – although they’re miles and miles apart, both of them are hearing knocks at the door, that escalate into knocks inside the walls of the house, then they also hear scratching, and doors start to open on their own. Rooms they just left get trashed, and stuff is moving from where they put it down to some other random place. Meanwhile, they both start feeling sicker and sicker, as if this weird, supernatural haunting is somehow connected to the virus.

There’s also some pretty good drama between Lisa and Austin, and I like the way they did this. Usually in found footage films I find the obligatory “people must fight with each other” trope to be completely overdone, but the way this film goes about it makes more sense than it usually does; instead of the usual fighting over what to do about the ghostly happenings (one person wants to leave, one wants to stay, blah blah blah) they actually fight about what the happenings are. Austin thinks it is an ex-boyfriend of Lisa’s playing tricks on them, while Lisa knows that isn’t the case; Austin thinks Lisa’s complete rejection of the idea that it’s her ex means she still has feelings for him, and he pushes and pushes her in every conversation – to the point that I found myself wanting to strangle Austin as much as Lisa does. It’s super annoying, but really effective, and a much more engaging way for tension to build than usually occurs in found footage movies, because it’s something you could really see a couple getting into conflict over, and instead of being fighting for the sake of fighting, it actually adds some depth to their relationship.

There’s also a friend named Avery who’s involved on the periphery, a police detective who gets drawn in at one point, and the moderator of an online group dedicated to people who are having the same supernatural occurrences as Austin and Lisa and who is trying desperately to find out what’s going on before more people die. The dude does make a connection that I won’t get into here, in case you don’t want to be spoiled – but it’s an effective explanation that works within the confines of the story. There are also occasional YouTube videos of other people experiencing the same thing scattered into the mix.

Confined (2021) - IMDb
Kenny Yates plays Jared, an online researcher trying to solve the mystery
Confined (2021) - ALL HORROR

I do think the acting is very effective in this movie. I was particularly impressed with Lisa, who is played by actress Sumayyah Ameerah; she just has a few other credits and there’s not much about her online, but she really has to carry this film, and she does a great job. She’s very likeable, and her increasing panic as the illness and the hauntings escalate is more than one-note. She gets a bit of backstory as well, and her therapist makes a few appearances to help flesh out some of her issues that are definitely getting triggered by her isolation and panic as well as her conflicts with Austin. Kipp Tribble, who plays Austin, is also quite good here. He has kind of a shitty role to play in being such an ass to Lisa about her ex, but he commits to it enough that you want to punch him, but you don’t want him to die or anything.

One thing that makes this movie stick with me even upon repeated viewings is that it works well within the confines of the (completely absent?) budget and the found-footage constraints. It doesn’t try to do or show too much, and as a result, it comes across as pretty realistic. We’ve all seen the videos that claim to show actual hauntings, and they’re never anything more than a shadow or a random sound or something falling over; while that’s never convincing when looking for ABSOLUTE PROOF of the supernatural, there’s a reason such videos still get so much play – it’s easy to convince yourself that pencil that rolled off the table could have been a poltergeist, and it’s similarly easy in this movie to believe that loud knocking on a door in the middle of the night just might be the boogeyman out to get you. This movie does not underestimate the power of those creepy ‘house sounds’ we all experience when we’re home alone and awake late at night, and it doesn’t try to fill in any visual blanks about what might be causing them. In short, this movie does just what it needs to do to creep you out, and nothing more, and that’s a good thing in my opinion.

I also like how the movie ties this current pandemic to similar plagues throughout history, reminding us all that humanity has been here before, many times. COVID, the Black Plague, you name it – there’s always something lurking out there that’s waiting to wipe us all out. And when your luck runs out, it might just start knocking on your door.

Horror Movie Fave: The Lords of Salem (spoilers!)

What’s the Horror: Badass pissed-off witches and family curses

Does the Dog Die? Heidi owns a sweet golden retriever named Troy, but there’s no need to worry. He suffers no cruelty in this movie.

Gore Factor: Not much – on a scale of one to ten, I’d give it a four. Everything is very stylized here, and what blood there is still manages to be kind of twisted and beautiful.

Character Quality: It’s lacking. Sheri Moon Zombie does her best, but her range is limited, and there’s a lot that isn’t fleshed out among the others. A few character actors give powerful performances, though, and while Sheri Moon is a little one-note, she is quite likeable and sympathetic, and you can’t help but root for her.

Why Do I Like It? Zombie creates tension and dread beautifully in this movie, and the visuals are stunning. It’s more of a mood than a movie with a plot, but it’s a hell of mesmerizing mood in my opinion. It’s lovely to watch, and just feel.

The Lords of Salem: Film Review – The Hollywood Reporter

Rob Zombie movies – I either love ’em or hate ’em. It always feels to me like he aims much higher than his relatively independent budgets allow him to go, and he ends up having to modify his original vision down to something that often just looks confusing and half-baked. But when he is able to bring his visions to the screen clearly and entirely, I think he rocks – and not just because he’s also a musician.

The Lords of Salem Review (2012) Worth Watching? - ALL HORROR

The Lords of Salem, which released in 2012, is probably an example of a Zombie film that got lost a bit in translation, possibly because his vision exceeded his budget again. It’s a common theme I’ve heard in the movie commentaries I’ve listened to on other films; Zombie constantly mentions scenes that had to either be cut or reconstructed because he didn’t have the money to pull off what he’d conceived in the script. In 2013, Zombie released a Lords of Salem book that actually fills in a lot of the gaps in the movie, and since I loved the film so much I actually bought and read it, something I’ve never done to compliment a filmv- aside from Pan’s Labyrinth (which, holy shit, if you haven’t seen that movie, please do). Personally, this movie pleased me on such an emotional and aesthetic level that I didn’t care if the plot didn’t pan out, but reading the book was an enjoyable way to get the entire backstory that explained some of the random bits and bobs that popped up in the film without real explanation.

Video Vandals: "The Lords Of Salem" - - With Pictures!
Like this guy – he made no sense in the film but he does look cool riding a goat

One reason I love Lords of Salem is because it’s about witches. And like one of my other favorite films, the 2018 version of Suspiria, these are not pleasant witches to deal with, which is fine by me – while I dislike the idea that witches represent a means to denigrate powerful women, I also don’t mind them showing up on screen as badass bitches who take revenge over those who’ve wronged them. So, there’s that.

The Lords of Salem (2012) - IMDb

We have two types of witches here – wild, wooly hags of the past dancing around fires and casting spells (as well as getting burned at the stake when their enemy, John Hawthorne, finally captures and condemns them), and seemingly benign, cheerful women in midlife who take a particular liking to the film’s protagonist, Heidi Hawthorne (that last name turns out to be significant).

Review: 'The Lords of Salem' | KPBS Public Media

Now let’s talk about Heidi. Rob Zombie has a stable of actors he uses in his movies, and his wife Sheri Moon Zombie always plays a part onscreen. Her acting range isn’t great, and her character takes center stage here; while another actress may have provided more depth to the role, it’s hard to imagine anyone else playing the part as it seems apparent Zombie wrote this script to showcase her. In fact, I read somewhere that Lords of Salem is “a love letter to his wife,” and I have to agree – the role of Heidi plays to Sheri Moon’s strengths, which are an uncanny ability to radiate California-sunshine sweetness in even the most sadistic of roles (such as Baby Firefly), and to project a disarming sense of innocence in a woman over 40 (she was 42 or 43 when this was made) that always makes the audience root for her no matter how psychotic her character may be. Plus, I must admit that I have a massive crush on the woman, and even though the “ugh, another Rob Zombie movie with his wife in it” attitude out there is strong, I for one am always down to see her onscreen. She is gorgeous and also close to my age – she just turned fifty – and she’s all natural, which is obviously rare. In fact, her Instagram reveals her to be pretty much the sweet-natured, animal-loving, healthy-living California girl that she looks like in most of Zombie’s movies – even though they try hard to disguise that quality here.

19 Heidi ideas | the lords of salem, heidi, flock wallpaper

Heidi Hawthorne is massively tattooed, dreadlocked, and bespectacled – all adornments Sheri Moon Zombie lacks in real life. She is still model-tall and rail-thin, with a great ass – don’t judge me, Rob makes sure we get a good glimpse of her derriere at least once in every film. In fact, the first shot we get of Heidi is when she’s asleep face down naked on her bed, as the camera slowly pans up from foot to fingers. It’s a lovely shot, and my guess is that even now, at age fifty, Sheri can still pull it off.

Sheri Moon nude - The Lords of Salem (2012) Video » Best Sexy Scene »  HeroEro Tube
I feel like this is safe to post, right?

She’s also fairly normal here, in spite of her alternative looks, which Heidi gets away with because she’s one of three hosts of one of those kooky morning radio shows where they play very little music and create a lot of annoying banter between them. She wakes up like the rest of us, most likely – jarred by the sound of the alarm, shuffling to the bathroom and heaving a weary sigh as she looks at her tired face in the mirror. What we soon learn is that she’s also recently gotten clean, although the movie gives little insight into what extent her addiction had over her, and only provides a tiny glimpse at what her drug of choice had been (there’s one scene of her smoking crack towards the end of the film, after everything’s gone of the rails and she’s essentially given up all hope). This is one area where the book does a better job than the film at describing the extent to which Heidi’s addiction affected her co-workers and the pretty big risk both guys took by fighting to keep her on; her crack addiction almost tanked their morning show entirely at some point in the recent past, so when it appears she’s fallen off the wagon, the level of anger her co-workers show makes a lot more sense with that context. In the movie, one of the DJs in particular comes off like an unsympathetic dick, but once you realize he basically promised the powers-that-be that she’d stay clean, it makes more sense.

Sheri Moon Zombie in 'The Lords of Salem' (2012) | Heidi Haw… | Flickr

The problem is, Heidi does stay clean, for most of the film, and only turns to crack once her life has fallen apart, and she has no idea why. Things start to go off the rails fairly quickly, when Heidi receives a weird record from a band called “The Lords” that is sent directly to her with no return address. Soon, she’s putting the record on the old turntable and giving it a spin, and immediately falls into a trance where she’s transported back to those crusty witches of yore we already saw in the movie’s opening.

These Photos from 'THE LORDS OF SALEM' Have Cast a Spell on Me

Meg Foster plays Margaret Morgan, the badass head of the coven that gets roasted by what turns out to be Heidi’s great-great something or other grandfather – the connection isn’t made until later because Heidi doesn’t use her real name on the air, she goes by the perfectly cheesy Heidi LeRoq. But I digress. Meg Foster is as badass as her character, and she is hella wild in this role. Her voice is gravelly, she still has those ice-blue eyes that made her famous, and she hams it up at every opportunity. So as I said, Heidi hears the music of The Lords and immediately trances into a scene of Margaret Morgan spitting on a newborn baby and screeching about how the coven has failed to birth what I can only assume would be the son of Satan.

The music, by the way, is singularly freaky, and could not better represent what might be some ancient music played by witches using human bones and organs as instruments. The real clip of it is only 35 seconds long, but some twisted person on YouTube actually looped it out to 11 minutes, which would make anyone insane. It’s worth a quick listen though, because it’s oddly effective.

So the skinny is this: when John Hawthorne burned Margaret and her coven members at the stake (in a scene that is horrifying in its accuracy), ol’ Meg put a curse on his entire family line, culminating in eventually using some distant relative of his to be the bearer of the devil-baby they were never able to produce. Enter Heidi Hawthorne.

The Lords of Salem,' From Rob Zombie - The New York Times
Heidi’s had better days, even when she was on crack

And that’s basically it. Since Heidi’s on the radio, her team decides to play The Lords’ trippy tune on air, and it sends out a sort of clarion call to all the women of Salem who are direct descendants of witch-burners from times past. It’s clear that not only Heidi is being affected every time the music plays, as we get scenes of other women all over town who are frozen in place whenever it sounds, but clearly Heidi is getting the worst of it. This is another area where the book goes into much more detail than the film, making it far clearer just what’s going on. The music was originally made by Margaret’s coven, and it’s been lying in wait for Heidi Hawthorne herself to get prepped and ready for the miraculous birth. The other women are being called to join in the ritual and ultimately sacrifice themselves as punishment for the forefathers’ sins.

The Lords Of Salem (Original Motion Picture Soundtrack) (2021, Red and Blue  Butterfly w/ White Splatter [Satanic Rite], Vinyl) - Discogs
The Lords’ wooden album cover, and the symbol of the original coven, which is incredibly cool. I have a necklace with this symbol on it that I love.

So the rest of the movie is just Heidi slowly being driven into a state of submission and weakness, having terrible dreams and horrific experiences, and becoming more and more despondent as her life falls apart due to forces she doesn’t understand. Throughout the movie there are some stunning visual sequences that represent this descent, and the way Zombie cuts between the slow, sad decline of Heidi and the manic, fiery rage of the ancient witches as they gradually come together is effectively dreadful. It is all manipulated, of course, by the sweet-on-the-surface landlord named Lacey who dotes on Heidi alongside her kooky “sisters” who are actually modern-day members of the same coven, come to escort Heidi to her devilish demise. As Heidi spirals downward, they tighten their grip, feeding her powerful tea and guiding her into mysterious rooms in the boardinghouse Lacey owns, where fantastical scenes play out rather incomprehensively but beautifully. I’m still not clear what actually happens to Heidi in some of these scenes, but what they lack in explication they make up for in mood.

The Lords of Salem movie review (2013) | Roger Ebert
Review - THE LORDS OF SALEM (2012) - PopHorror
The Lords of Salem Review/Rob Zombie's Best to Worst – The Horror Syndicate
The Lords of Salem (DVD): Amazon.co.uk: DVD & Blu-ray
The Lords of Salem: Este Zombie está muy vivo | La Vaca de Twister
The Lords of Salem | Critically Sane
The Lords of Salem (2012)
The Lords of Salem (2012)

Things get a bit murky as Heidi hurtles towards her inevitable end; there’s a scene that may be the impregnation, by a group of bizarre faceless “doctors,” or it could be another scene where she appears to be connected by umbilical cords to a squatty, grisly demon. There’s a scene where she’s strapped down and attacked by Margaret Morgan and her coven which may be the birth that kills her, and then some sort of resurrection, maybe?, that ends the film. None of it is clear, but it is compelling and fascinating to watch, so when the credits roll and a news radio reports that all the female descendants of the original Salem founders were found dead in an apparent suicide pact while Heidi Hawthorne has gone missing, I’m willing to accept it for the wild trip it all is. And then I watch it again.

The Lords of Salem - Publicity still of Patricia Quinn & Dee Wallace